ZoneInfo
The built-in Unreal class for defining properties of zones. If you place one ZoneInfo actor in a zone you have partioned, the ZoneInfo defines the properties of the zone. See zoning for more on working with zones, and Map Optimization in general.
This may seem obvious, but after adding a new ZoneInfo actor, the map geometry must be rebuilt for that actor's properties (e.g. ZoneLight) to take effect.
See ZoneInfo (UT) for the UT version of this class.
Properties
Changing these properties for the LevelInfo affects all zones without a ZoneInfo actor.
ZoneInfo Group
- bool bClearToFogColor
- Clear to fog color if distance fog is enabled. Use this to prevent HOM effects.
- bool bDistanceFog
- There is distance fog in this zone.
- bool bFogZone (const)
- Zone is fog-filled. This must be True to make volumetric lighting work.
- bool bSoftKillZ
- 2000 units of grace unless land.
- bool bTerrainZone
- There is terrain in this zone.
- float KillZ
- any actor falling below this level gets destroyed
- string LocationName (localized)
- A description of this zone. This is what appears on the scoreboard in team games as the location of players. You can use Volumes to create descriptions for a part of a zone.
- name ZoneTag
ZoneLight Group
See Zonelight for more on this.
- byte AmbientBrightness
- byte AmbientHue
- byte AmbientSaturation
- float DistanceFogBlendTime
- color DistanceFogColor
- The Color of the Distance Fog.
- float DistanceFogEnd
- The distance from the player in which the distance fog completly obscures the world.
- float DistanceFogStart
- The distance from the player in wich the distance fog starts to obscure the world.
- Texture EnvironmentMap
- float TexUPanSpeed
- float TexVPanSpeed
ZoneSound Group
- I3DL2Listener? ZoneEffect (editinline)
ZoneVisibility Group
- bool bLonelyZone
- This zone is the only one to see or never seen.
- array<ZoneInfo> ManualExcludes (editinline)
- Script comment: "No Idea.. just sounded cool"
Probably used for manually specifying zones that are never visible from this zone.
UnrealScript-Only Properties
- vector AmbientVector
- SkyZoneInfo SkyZone
- Optional sky zone containing this zone's sky.
- array<TerrainInfo> Terrains (const)
Methods
Iterator Functions
Other Functions
- LinkToSkybox ( ) [simulated]
- This function is called from PreBeginPlay and initialises the link to the Sky Zone for this zone. The SkyZoneInfo object linked to is determined by the detail settings on the client machine (if there is more than one).
- ActorEntered (Actor Other)
- This event fires whenever an actor enters the zone. It is responsible for posting any event specified by the ZonePlayerEvent property by calling the Trigger function. The function also applies any zone physics to objects with physics of PHYS_Projectile or objects of type Effects.
- ActorLeaving (Actor Other)
- This event fires whenever an actor leaves the zone. It is responsible for posting any event specified by the ZonePlayerEvent property by calling the UnTrigger() function.
Known Subclasses
Related Topics
- Map Optimization
- Zone / Zoning
- Iterator functions
- Volume class