UnrealScriptedSequence
The UnrealScriptedSequence is an sequence of actions that either are performed by a ScriptedController (such asBot?) or affect the map environment or human players.
- By default an UnrealScriptedSequence actor is set up for use as a DefensePoint. You can assign it to a GameObjective by setting the GameObjective's DefenseScriptTags property to match the UnrealScriptedSequence actors' Tag.
- UnrealScriptedSequence actors that aren't assigned to a GameObjective are used by bots sent on freelance.
- See ScriptedTrigger to put stand-alone scripts in your maps.