Static Mesh Package
This is a list of known Static Mesh packages. Use the Static Mesh Browser to examine these packages. Note: Do Not Alter Default Packages.
Several packages have alternative skins for the SMs in a texture package, eg HumanoidHardwareBrush.UTX contains skins for HumanoidHardware.
Unreal Tournament 2003
Static Mesh Pack | Theme and type (eg. alien, lights) | Uses | Dominant Hue |
AWHardware? | blades, fans and signs | meathouses | bloody or rusty metal |
AWMagicHardware? | Portal with a camera client texture | Can be used as a viewport of some kind | green and purple |
AWPipes? | Tech-Metal decos | 2 meshes: bundled pipes, and steel grating | rusted metal |
AWStellarMeshes? | a flat moon and a ball with stars all around it, purdy | skybox | black and white |
AW_AlleriaHW? | pipes from geothermal | plumbing, very big plumbing | bone |
AbaddonHardware? | lights, supports, walkways, cages and strange plants | Evil but could be used for industrial | reddy-brown |
AlienTech? | Forrest Catwalks | Tokara style walkways and bridges | Brown, Green, Bone |
AlleriaHardware? | supports, lights, ramps and pipe tubing | industrial | white and orange |
AntalusStatic? | trees, rocks and antalus lifts | natural | bone, green and brown |
AnubisStatic? | egyptian statues | egyptian | yellow |
ArboreaHardware? | bushes, trees and tokara hardware | natural | green and bone |
ArboreaLandscape? | cliff walls | natural | brown |
BarrenHardware-epic? | rim, statues, decorations | egyptians | yellow |
BarrenHardware? | Egyptian-styled decos | Decorations, supports, and some lights | Black and Gold |
BastienHardware? | a large tower, some pipes, some ramps | industrial | brown |
BulldogMeshes? | Bulldog vehicle | 2 meshes: Bulldog and a wheel | Yellow |
CP_Nightmare1_Epic? | a ring of fog, some walls, and some of the beautiful architecture from curse3 | evil | brown and red |
CavernStatic? | some walkways and some caverns | natural/industrial | brown and metallic grey |
Citadel_Static? | Big tower, spikey mine, rocks, bridges, grass, spikey plants, doorframe | Rusty metal spikey stuff | (?) |
Comp? | (?) | (?) | (?) |
E_Pickups? | (?) | (?) | (?) |
EffectMeshes? | (?) | (?) | (?) |
Egypt_techmeshes_Epic? | (?) | (?) | (?) |
EndGame-New? | (?) | (?) | (?) |
EndStatic? | Stone pillars, rocks, stone deco's stairs, dead tree | Old stone stuff | (?) |
Epic_November2? | The Ship. | Erm a ship! | (?) |
Face3_decomeshes? | (?) | (?) | (?) |
G_Finalset1_M_CP? | Doorway, Hallbrace, Lightbrace | Futuristic Mechanical | Metallic, Blue |
GeneralStatic? | Bits from Geothermal including a powertube, piples and wires | Industrial | metal |
GeothermalStatic? | (?) | (?) | (?) |
Goose? | (?) | (?) | (?) |
HumanoidHardware? | Antennae, braces, columns/supports, walkways, beams, misc deco, grates, lights, big pipes, concrete walls. Alternative skins in HumanoidHardwareBrush texture package | Army/city themed. | (?) |
IceCliffs? | Rock cliffs with snow caps | Boundaries of snowy levels | White |
Industrial_Static? | Girders & supports, pipes, rails, stone & blank columns, wall panels. | Industrial | (?) |
JWDecember? | Bunker, vent, light cones. | Army stuff | (?) |
NvidiaLogo M | (?) | (?) | (?) |
ParticleMeshes? | (?) | (?) | (?) |
Pipe_Static? | Interior panels (walls/ceilings), wall-mounted industrial items, supports | Industrial interiors | Metal/concrete |
Pipe_staticmeshes? | Earlier versions (not properly centered) of some from PipeStatic | Not needed | (?) |
PlungeMeshes? | (?) | (?) | (?) |
ProcMeshes? | (?) | (?) | (?) |
SC-Intro_Meshes? | (?) | (?) | (?) |
SC_Volcano_M? | (?) | (?) | (?) |
ShiptechHardware? | Techy stuff, in the style of UT's blue Tech textures. Seen in DM-Fluid. Metal roofs, aerials, pipey stuff, steps, floors, doorways, walls, jumppad, fan, tubes, industrial stuffage. | Industrial | (?) |
SurvivalGuideMeshes? | 2 door panels and misc lock parts for a sliding door, a tv monitor model, 1 wall panel | (?) | (?) |
TowerStatic? | Contains the Static Meshes that form CTF-Maul. Tower/bunker, grass, wire fence, dead tree, landpad, lightpost, sphere tank, ringwire, spotlights, trees, bush, wall, broken wall. | External, nature settings(!?) | Night metals |
TroffHardware? | 1 tall square tower piece and 1 nifty teardrop-shaped sky-ball with a warp drive effect shader | (?) | (?) |
Trophy_endroom? | Tournament trophies and the architecture for the end game | Use sparingly, it's from a cutscene so it's all high-poly | (?) |
VehicleMeshes? | 2 complete 'hoverbike' models | where are these from, the intro cutscene? | (?) |
WastelandHardware | Giant rib cage (from the Vehicle Test) | Ancient / Nightmare | Neutral |
WeaponStaticMesh | All the UT2003 weapon pickup meshes here | (?) | (?) |
XGame StaticMeshes | Gametype specific like BR gates, DOM controlpoints etc | (?) | (?) |
XceptOneObjA | A door from DM-Flux | NewTech / Space | Metal |
cf DE | Collision, corpses and meshes from DM-Gael | NewTech / Space | Metal |
cf_sm01? | Space static meshes and skybox effects. Asteroids, planets, floors, doorframes, planet rings, windows, tube brace/lift. | Space | Metal |
cf_sm02? | CTF-Face 3 static meshes. Anubis, complete floor sections etc. | Egyptian | Tan / Light Browns |
cp_wasteland_mesh? | A lot of ruined castle walls and towers | Ancient | Browns / Grays |
epic_phobos? | Two static meshes out of DM-Phobos. A Radar and a Wing | Space | Metal |
sg_UT2003_pickups? | Jumpboots! | Jumpboots (already been done) | Metal |
skyline-meshes-epic? | Wall sections, pillars and trim; low-poly background buildings; blimp; some converted BSP from an old version | Mostly only useful for rooftop maps, pillars and wall-sections might be handy elsewhere | white |
wm meshes | Mainly the egyptian meshes used in BR-TwinTombs. Walls, pillars, corners and trims. | Egyptian levels. | Tan, light browns |
Where do I find...?
- walkways
- Shiptech, ... ...
- individual steps
- Pipe_Static.General.TubeStepSingle
- arches
- lifts
- trees & grass
- TowerStatic (the grass static mesh found in Antalus)
...
(add to this list as needed)
Related Topics
- Static Mesh
- Texture Package
- Terrain Decoration Layers - For laying down static meshes (such as grass) across the terrain
Oxygen: I added some separate pages for specific packages, what do you think?
Mychaeel: That's a great idea, but I'd rather make those pages subpages of Static Mesh Package (like Static Mesh Package/WastelandHardware). We can rename those pages; no need to do it manually.
Oxygen: Suits me, how do you rename pages?
Mychaeel: You ask an admin. Done.
Aphex: Hmm I think it would benefit from being one large page so it's searchable.
Mychaeel: Images aren't searchable, are they?
Oxygen: Why not do both, there's no extra burden on bandwidth