KActor
Use the KActor to make objects behave with real-world physics. KActors can be linked together with KConstraint actors to form chains. To quote the script - Just a handy class to derive off to make physics objects.
Properties
Main
- bool bOrientImpactEffect
- class<Actor> ImpactEffect
- float ImpactInterval
- The frequency between inpact sounds
- array<Sound> ImpactSounds
- List of sounds on actor impact. A random one will be played on an impact.
- float ImpactVolume
- Volume of the impact sounds
Karma
- bool bKTakeShot
Hidden
- float LastImpactTime
- Recorded time of the last impact
Related Topics
- KActor Replication: Making KActors work better in multiplayer.