Sound
A reference to a sound within a sound package. A list of sound packages and the sound effects within them can be found in UnrealEd's Sound Browser. A common use of the Sound class is:
class MyActor extends Actor; var Sound TheSound; function SomeFunction() { PlaySound( TheSound ); } defaultproperties { TheSound = Sound 'MySoundPackage.MySoundGroup.MySound' }
For this class in UT see Sound (UT).
Properties
Sound Group
- float Likelihood (native)
- float BaseRadius
- float VelocityScale
Hidden
- byte Data[48] (native, const)
- Script comment: "sizeof (FSoundData) "
- Name FileType (native, const)
- String FileName (native, const)
- int OriginalSize (native, const)
- float Duration (native, const)
- int Handle (native, const)
- int Flags (native, const)