HealthPack
How it works
This code is from UT2003 Build 2225
//============================================================================= // HealthPack //============================================================================= class HealthPack extends TournamentHealth; // our class and its parent #exec OBJ LOAD FILE=PickupSounds.uax // the PickupSounds.uax package contains... wait for it... sounds. #exec OBJ LOAD FILE=E_Pickups.usx // loading these two files is the only way we can access their contents here in our code. defaultproperties { Physics=PHYS_Rotating // sets our big blue health cross rotating on the xPickupBase. RotationRate=(Yaw=24000) // sets the speed that it rotates at DrawScale=0.4 // the model is much larger than it appears as in the game. This scales it down. PickupSound=sound'PickupSounds.HealthPack' // the sound you hear when you pick it up. PickupForce="HealthPack" // jdf DrawType=DT_StaticMesh // if you want to use a static mesh for the object, you have to tell the engine. StaticMesh=StaticMesh'E_Pickups.MidHealth' // this is the particular static mesh we want to use. CollisionRadius=32.0 // determines how close to the object you must be to pick it up. HealingAmount=25 // how much healing it does Style=STY_AlphaZ ScaleGlow=0.6 }
The Health pickup line of classes aren't very big or complicated, they get most of their functionality from the TournamentPickup and Pickup classes.
Subclasses
- None