KCar
Class Details
- Class Vehicles.KCar
 
Known subclasses
Properties
Editable
- FrontTireClass (<KTire>)
 - RearTireClass (<KTire>)
 - WheelFrontAlong (const float)
 - WheelFrontAcross (const float)
 - WheelRearAlong (const float)
 - WheelRearAcross (const float)
 - WheelVert (const float)
 - MaxSteerAngle (Float)
 
(65535 = 360 deg)
- MaxBrakeTorque (Float)
 
Braking torque applied to all four wheels. Positive only.
- TorqueSplit (Float)
 
front/rear drive torque split. 1 is fully RWD, 0 is fully FWD. 0.5 is standard 4WD.
- SteerPropGap (Float)
 - SteerTorque (Float)
 - SteerSpeed (Float)
 - SuspStiffness (Float)
 - SuspDamping (Float)
 - SuspHighLimit (Float)
 - SuspLowLimit (Float)
 - SuspRef (Float)
 - TireRollFriction (Float)
 - TireLateralFriction (Float)
 - TireRollSlip (Float)
 - TireLateralSlip (Float)
 - TireMinSlip (Float)
 - TireSlipRate (Float)
 - TireSoftness (Float)
 - TireAdhesion (Float)
 - TireRestitution (Float)
 - TireMass (Float)
 - HandbrakeThresh (Float)
 
Speed above which handbrake comes on =]
- TireHandbrakeSlip (Float)
 
Additional lateral slip when handbrake engaged
- TireHandbrakeFriction (Float)
 
Additional lateral friction when handbrake engaged
- ChassisMass (Float)
 - StopThreshold (Float)
 
Forward velocity under which brakes become drive.
- TorqueCurve (InterpCurve)
 
Engine RPM in, Torque out.
- FlipTorque (Float);
 - FlipTime (Float);
 - MaxNetUpdateInterval (Float);
 
Not editable
Gear (int)
1 is forward, -1 is backward. Currently symmetric power/torque curve
- WheelSpinSpeed (Float)
 
Current (averaged) RPM of rear wheels
- ForwardVel (Float)
 
Component of cars velocity in its forward direction.
- bIsInverted (Bool)
 
Updated in Tick - indicates if car is not upright.
- IsDriving (Bool)
 - FlipTimeLeft (Float)
 - NextNetUpdateTime (Float)
 
Next time we should force an update of vehicles state.
- OutputBrake (Bool)
 
Replicated
- OutputTorque (Float)
 
Replicated
- OutputHandbrakeOn (Bool)
 
Replicated
- ChassisState (KRigidBodyState)
 - CarState (KCar/KCarState?)
 
This is replicated to the car, and processed to update all the parts.
- bNewCarState (Bool)
 
Indicated there is new data processed, and chassis RBState should be updated.
Functions
- VehicleStateReceived()
 
When new information is received, see if its new. If so, pass bits off the the wheels.
Each part will then update its rigid body position via the KUpdateState event.
- KUpdateState() (Bool)
 
This only update the chassis. The wheels update themselves.
- PackState()
 
Pack current state of whole car into the state struct, to be sent to the client.
Should only get called on the server.
- PostNetBeginPlay()
 
Spawns tires and KCarWheelJoints (super is called also)
- Destroyed()
 
Destroyes tires and wheeljoints (super is called also)
- KVehicleUpdateParams()
 
Call this if you change any parameters (tire, suspension etc.) and they
will be passed down to each wheel/joint.
- KApplyForce()
 
Possibly apply force to flip car over.
- StartFlip(Pawn Pusher)
 - Engine(float Throttle) (Float)
 - ProcessCarInput()
 - Tick(float Delta)
 
Car Simulation
