UDamagePack
This is the actor that spawns damage amplifying power ups. This is different from UDamageCharger? actors in that there is no visible decoration to mark the spawn point.
Properties
Pickup
- bool bInstantRespawn
- The UDamagePack will wait the RespawnTime before spawning a new power up unless this is set to true.
- class<Pickup> InventoryType
- This is the item this Pickup will spawn. (Default set to "None".)
- string PickUpBase
- Default set to "None".
- string PickupForce
- Default set to "UDamagePickup".
- string PickupMessage
- This is a message that will be displayed when a power up is taken.
- string PickupSound
- This is the sound played when a power up is taken.
- float RespawnTime
- The time interval that the UDamagePAck will wait before spawning a new power up.