| Home Page | Recent Changes | Preferences

TournamentWeapon

UT :: Actor (UT) >> Inventory (UT) >> Weapon (UT) >> TournamentWeapon (Package: BotPack)

Abstraction for weapon classes specific to Unreal Tournament. Includes network-optimized code not present in Weapon (UT).

Properties

TournamentPickup Affector
An item that receives a FireEffect call when the weapon is fired. The damage amplifier and the Relic of Strength use this to play their special firing sounds.
string WeaponDescription [localized]
This is a localized string variable containing the weapon's description displayed in the weapon priority window.
float InstFlash, InstFog
Values used for instant flash when firing.
bool bCanClientFire
Whether the client should allow the player to fire or not.
bool bForceFire, bForceAltFire
float FireTime, AltFireTime, FireStartTime
Not used.

Known Subclasses

Related Topics


Category Class (UT)

The Unreal Engine Documentation Site

Wiki Community

Topic Categories

Image Uploads

Random Page

Recent Changes

Offline Wiki

Unreal Engine

Console Commands

Terminology

Mapping Topics

Mapping Lessons

UnrealEd Interface

Questions&Answers

Scripting Topics

Scripting Lessons

Making Mods

Class Tree

Questions&Answers

Modeling Topics

Questions&Answers

Log In