TeamGame
Known subclasses
TeamGame +-CTFGame? | +-xCTFGame? +-xBombingRun? +-xDoubleDom? +-xTeamGame?
Properties
- ADR_Goal (float)
- ADR_Return (float)
- ADR_Control (float)
Sets how adrenaline is awarded for team actions
Non-editable
- Teams[2] (UnrealTeamInfo)
- BlueTeamName (string)
- when specific pre-designed teams are specified on the URL*/
- RedTeamName (string)
- when specific pre-designed teams are specified on the URL*/
- bool bScoreTeamKills ()
- globalconfig bool bBalanceTeams ()
- bots balance teams*/
- globalconfig bool bPlayersBalanceTeams ()
- players balance teams*/
- bSpawnInTeamArea (bool)
- players spawn in marked team playerstarts*/
- bool bScoreVictimsTarget ()
- Should we check a victims target for bonuses*/
- int MaxTeamSize (config)
- float FriendlyFireScale (config)
- scale friendly fire damage by this value*/
- TeamAIType[2] (class<TeamAI>)
- NearString (string)
- CaptureSound[2] (sound)
- TakeLead[2] (sound)
- IncreaseLead[2] (sound)
- HatTrickSound (sound)
- TGPropsDisplayText[4] (string)
- TempSymbols[2] (texture)