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Probe Function

Probe functions are functions that can be enabled, disabled or ignored in states.

Probe function list

Object subclasses (all classes)

  • BeginState
  • EndState

Actor subclasses

  • AnimEnd
  • Attach
  • BaseChange
  • Bump
  • Destroyed
  • Detach
  • EncroachedBy
  • EncroachingOn
  • EndedRotation
  • Expired
  • Falling
  • GainedChild
  • HitWall
  • InterpolateEnd
  • KillCredit
  • Landed
  • LostChild
  • Spawned
  • SpecialHandling
  • Tick
  • Timer
  • Touch
  • Trigger
  • UnTouch
  • UnTrigger
  • ZoneChange

ZoneInfo subclasses

  • ActorEntered
  • ActorLeaving

Pawn (UT) subclasses

  • FootZoneChange
  • HeadZoneChange
  • PainTimer
  • SpeechTimer
  • MayFall
  • Die
  • SeePlayer
  • EnemyNotVisible
  • HearNoise
  • UpdateEyeHeight
  • SeeMonster
  • SeeFriend

PlayerPawn subclasses

  • PlayerTick

Inventory (UT) subclasses

  • BotDesireability

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