Probe Function
Probe functions are functions that can be enabled, disabled or ignored in states.
Probe function list
Object subclasses (all classes)
- BeginState
- EndState
Actor subclasses
- AnimEnd
- Attach
- BaseChange
- Bump
- Destroyed
- Detach
- EncroachedBy
- EncroachingOn
- EndedRotation
- Expired
- Falling
- GainedChild
- HitWall
- InterpolateEnd
- KillCredit
- Landed
- LostChild
- Spawned
- SpecialHandling
- Tick
- Timer
- Touch
- Trigger
- UnTouch
- UnTrigger
- ZoneChange
ZoneInfo subclasses
- ActorEntered
- ActorLeaving
Pawn (UT) subclasses
- FootZoneChange
- HeadZoneChange
- PainTimer
- SpeechTimer
- MayFall
- Die
- SeePlayer
- EnemyNotVisible
- HearNoise
- UpdateEyeHeight
- SeeMonster
- SeeFriend
PlayerPawn subclasses
- PlayerTick
Inventory (UT) subclasses
- BotDesireability