Lighting
This is the hub page for anything about lighting in maps.
In technical terms, lighting is fairly simple: place many Light actors in the map, rebuild and the map is lit. Good lighting is an essential part of a map's atmosphere.
Classes:
- Light
- Sunlight
- Projectors
- Actor/Lighting, in every actor
- Vertex lighting
(UT stuff follows, needs updating & sorting)
Technical
- The Light (UT), Light actor and its subclasses
- Light properties are set at the actor level under Actor (UT)/Lighting, Actor/Lighting .
Static Lighting
- Lighting Basics
- Examples of Colors
- Using Zonelight to provide ambient light to a whole unzoned level or a zoned subsection of a level.
- Shadows?
- using special lit & unlit surfaces
- the lightbox decoration. Have DrawScale settings to make it line up perfectly to the more popular light textures.
- Lightmap Errors
Dynamic Lighting
Obviously there'll be crossover from dynamics here.
- triggered lights
- worth mentioning here (and under sound too) the cunning trick of using TriggerLight to make triggered sounds that use a looped sound.
- dynamic lights
- Scripted Light Shows
- the TriggerLight class spec
- Movable Lights – How to make a light movable! By: ZxAnPhOrIaN
Lighting Effects
- How to create (true and fake) fog
- A Corona is a texture that looks like a flare and is applied at the light source. Its size is always the same relative to the screen. The effect often mistakenly called a "Lens Flare".
- palette loop modulation
- modulated light
Tutorials
Related Topics
- Mouse controls for moving lights in 3D viewport is the same as brush
- [Lode's All About Lighting Tutorial] covers everything in one page.
Comments
Feel free to reorganize things, suggest new topics to cover and start new pages.
Sobiwan: We have Topics on Mapping and Topics on Materials as hubs, so either:
- this page should become [Topics on Lighting]?
- those page names should be truncated
- they should all be renamed to something different such as topicname Hub.
I vote for #1.
Category Mapping
Category To Do
Category Class (UT)
Category Class (UT2003)