Engine
The base class of the global application object classes.
Properties
- config class<RenderDevice> GameRenderDevice
- config class<AudioSubsystem> AudioDevice
- config class<Console> Console
- config class<NetDriver> NetworkDevice
- config class<Language> Language
- config int CacheSizeMegs
- config bool UseSound
- float CurrentTickRate
- primitive Cylinder
- const client Client
- const renderbase Render
- const audiosubsystem Audio
- int TickCycles, GameCycles, ClientCycles