EditorEngine
The UnrealEd subsystem.
The config properties below can be set in the UnrealEd Advanced Options window.
Properties
- const int NotifyVtbl
- const Level Level
- const model TempModel
- const texture CurrentTexture
- const class CurrentClass
- const transbuffer Trans
- const textbuffer Results
- const int Pad[8]
- const texture MenuUp, MenuDn
- const texture CollOn, CollOff
- const texture PlyrOn, PlyrOff
- const texture LiteOn, LiteOff
- const texture Bad, Bkgnd, BkgndHi
- const bool bFastRebuild, bBootstrapping
- const config int AutoSaveIndex
- const int AutoSaveCount, Mode, ClickFlags
- const float MovementSpeed
- const package PackageContext
- const vector AddLocation
- const plane AddPlane
- const array<Object> Tools
- const class BrowseClass
- const int ConstraintsVtbl
- config bool GridEnabled
- config bool SnapVertices
- config bool AffectRegion
- config bool TextureLock
- config bool SelectionLock
- config float SnapDistance
- config vector GridSize
- config bool RotGridEnabled
- config rotator RotGridSize
- config float FovAngleDegrees
- config bool GodMode
- config bool AutoSave
- config byte AutosaveTimeMinutes
- config string GameCommandLine
- config array<string> EditPackages
- config color C_WorldBox
- config color C_GroundPlane
- config color C_GroundHighlight
- config color C_BrushWire
- config color C_Pivot
- config color C_Select
- config color C_Current
- config color C_AddWire
- config color C_SubtractWire
- config color C_GreyWire
- config color C_BrushVertex
- config color C_BrushSnap
- config color C_Invalid
- config color C_ActorWire
- config color C_ActorHiWire
- config color C_Black
- config color C_White
- config color C_Mask
- config color C_SemiSolidWire
- config color C_NonSolidWire
- config color C_WireBackground
- config color C_WireGridAxis
- config color C_ActorArrow
- config color C_ScaleBox
- config color C_ScaleBoxHi
- config color C_ZoneWire
- config color C_Mover
- config color C_OrthoBackground