Cars
TorqueCurve
The TorqueCurve is used for applying thrust to the wheel. It's defined like this:
var (KCar) InterpCurve TorqueCurve; // Engine RPM in, Torque out. defaultproperties { TorqueCurve=(Points=((InVal=0,OutVal=150),(InVal=245756,OutVal=150),(InVal=491512,OutVal=0))) }
That basicly means, between 0 and 245756 there is a static Acceleration, when it gets between 245756 and 491512 the Acceleration begins to drop (linare i think?) and finaly, when the car wheel speed reases 491512 there won't be any Acceleration left.
Tips&Tricks
There are a lot of nice variables in the KCar class, and of most of them it's clear what they do and can easly be used, for example:
var (KCar) float TorqueSplit; // front/rear drive torque split. 1 is fully RWD, 0 is fully FWD. 0.5 is standard 4WD.
Code
Add your car code if you wish.
Discussion
Oxygen: Nice, I'll be using that (BTW - can you repost the original car stuff somewhere)
Tarquin: What, the "cars are things with wheels" stuff? It doesn't really belong here. YOu can access it through the old revisions of this page & copy it to your personal page if it means that much to you...
ProjectX: You mean sum1 actually liked it?!? i was just doing it for a joke and a few laffs