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BitmapMaterial

UT2003 :: Object >> Material >> RenderedMaterial >> BitmapMaterial (Package: Engine)

Abstract base class for Textures and ScriptedTextures.

Properties

Texture Group

int UClamp
int VClamp
ETexClampMode UClampMode
ETexClampMode VClampMode

TextureFormat Group

ETextureFormat Format (const, editconst)

UnrealScript-Only Properties

byte UBits
int USize
byte VBits
int VSize

Enums

ETextureFormat

TEXF_P8
The texture uses an 8 bit palette, i.e. 256 colors.
TEXF_RGBA7
TEXF_RGB16
TEXF_DXT1
Texture is DXT1 compressed.
TEXF_RGB8
TEXF_RGBA8
Red, Green, Blue and Alpha channels each use 8 bits/pixel.
TEXF_NODATA
No data?
TEXF_DXT3
Texture is DXT3 compressed.
TEXF_DXT5
Texture is DXT5 compressed
TEXF_L8
TEXF_G16
Used for terrain heightmaps
TEXF_RRRGGGBBB

ETexClampMode

TC_Wrap
TC_Clamp

Known Subclasses


Category Class (UT2003)

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