SarkBall v1.0 Info Download SarkBall v1.0 Filename: SARKBALL.zip Author: SarkBall Team Size: 4.3 MB Created: 10/5/2001 Updated: 10/5/2001 Downloads: 2,421 Also known as: Reader Rating 4 3.5/5.0 (2 votes total) Rate this file: Select 1 - Terrible 2 - Poor 3 - Average 4 - Good 5 - Outstanding SarkBall v1.0 Details SarkBall is a hockey/basketball/lacrosse game that uses the game Rune as an engine. The object of the game is to out score your opponents by taking the sarkball and throwing it against your opponents gong. Sounds simple right? Well it would be if the opposing teams were not armed with broadswords and other deadly weapons. SPECIAL FEATURES: The game has a lot of customizable features. Here is a list of server options that are enabled via the sarkball.ini file: Customizable team names Team balancing with bots Desired team size and count Pre-game count down New round count down after a goal is scored Dead ball counter for balls that have fallen out of the playing area or out of the world You can choose which weapons the game will be played with Settings for the players speed, ball carrier speed, and all players GameJumpZ Selection between game balls Set the referee password Advance throwing where your momentum is factored in. There is an auto team balance feature that will even out teams with bots or incoming players. When the server has bots playing and a new player joins, a bot is killed to make room for the new player. They bots play very well and can enhance the game. They play just like players. They will go for passes, taunt if they want a pass, attack the opposing team if they have possession, pass to other team mates, and score as well. They have been programmed with the possibility causing fumbles and bad throws so they can play like intermediate players. The bots support path nodes too (although it is not necessary in most maps). SarkBalls & Goals: You can have your choice of 5 different ball types: Sark Ragnar's Head The Golden Dwarf (he will jump away) The Golden Keg RUNE logo Goblin Torch If for any reason a ball disappears through a wall, falls out of game play, if a player with ball possession leaves, or you can not find it, the game has a ball tracker which will kick in and restart a new round. If that does not work, there is a “dead ball” counter that will restart the round if the ball is not picked up.