Subject: KHG...codes here
From: wblake@awod.com (Bill Blake)
Date: 26 Oct 1998 15:36:54 GMT
Newsgroups: comp.sys.ibm.pc.games.action
Codes as described by microprose...
Commands & Controll
ACTIVATEITEM Activates the currently selected item in your
inventory.
ADDBOTS <number> Adds more bots to the game.
ALLAMMO Gives you 999 of all ammo types.
BEHINDVIEW 0 Resets this.
BEHINDVIEW 1 Puts you in Tomb Raider style view.
BRIGHTNESS Cycle through 10 screen brightness values
CANCEL Cancels an "open" command in progress that is trying
to
connect to a
network server.
CDTRACK <num> Play the specified CD track.
CHANGEHUD Changes current heads up display mode.
DEBUG CRASH Test crashing the game by appError.
DEBUG EATMEM Test allocating memory until it fills up.
DEBUG GPF Test a general protection fault.
DEBUG RECURSE Test crash by infinite recursion.
DUMPCACHE Display the contents of the memory cache GCache
EDITACTOR <class> During game play, edits the properties of the
nearest
actor belonging to that
class.
ENDFULLSCREEN Go back to playing in a window.
EXEC <filename> Execute the console commands in the filename,
default is in the System
directory.
EXIT Exit the program.
FEIGNDEATH Play dead. Great for DM.
FLUSH Flush all caches. Regenerates all lighting, 3d
hardware
textures, etc.
FLY You can fly
GETCURRENTRES Returns the current resolution
GETRES Returns the valid resolutions for your window state
GHOST Turns on No Clip allowing you to walk through walls.
GOD You are invincible
HIDEACTORS Hide actors during game play.
JUMPTO <x y z> In The Editor, move the viewport to a certain X,Y,Z
location.
KEYBINDING <key> Tells you what "key" is bound to.
KILLPAWNS Kills all non-players on the level
LOADGAME <num> Load a game in position 0-9.
MEM List memory usage; only works when Unreal is compiled
with
the memory-
tracking option (it's usually not).
MEMSTAT Show Windows overall memory statistics.
NEVERSWITCHONPICKUP 1/0 Whether to switch to new weapon on pick up or
not.
NEXTITEM Moves to the next item in your inventory.
NEXTWEAPON Changes weapon to the weapon that is above current
weapon.
OBJ CLASSES Prints a list of all loaded classes.
OBJ GARBAGE Collect and purge garbage ("garbage" means objects
which are no longer in
use).
OBJ HASH Show object hashing statistics.
OBJ LIST <class> List all objects belonging to the class (if the
class
isn't specified, lists ALL
objects).
OBJ REFS <class> <name> Show a list of objects which reference the
object
you specify.
OPEN <new level or URL> Opens a local map (i.e. "klingons.unr") or an
Internet server (i.e.
"100.100.100.16").
PAUSE Pauses/unpauses a game (if in Singleplayer).
PLAYERSONLY Freezes all non-players on the level
PREFERENCES Displays the Advanced Controls menu.
PREVITEM Moves to the previous item in your inventory.
PREVWEAPON Changes weapon to the weapon that is before current
weapon.
QUICKLOAD Loads game
QUICKSAVE Saves game
REPORT Copies a report of the current gameplay situation to
the clipboard.
RESTARTLEVEL Restarts the current level
RMODE Set the rendering mode. 0-9.
SAVEGAME <num> Save the game in a specified position, 0-9.
SAY Allows you to chat in Multiplayer game (i.e. "SAY Hey")
SET INPUT <key> <value> Binds "key" to "value". Can be used to bind
keys
from the console or
with the "type" command.
SETDESIREDFOV <value> Sets your Field of View to "value".This is
reset
every time you change
or pick up weapons.
SETNAME Changes your name.
SETRES <value> Sets your resolution to "value" (i.e. 320x200,
1024x768)
SHOT Take a screenshot and save it in the System directory
with a
consecutive name
like Shot0001.bmp
SHOWACTORS Shows actors during gameplay.
SHOWMENU Brings up Klingons Menu Display.
SLOMO With or without a number in the console and the game
will slow down or speed
up accordingly.
SOCKETS In network play, shows a list of network sockets
(UNetConnection's) in
use
START <new level or URL>An alternative to Open.
STAT CACHE Shows Cache as well as how many items are caching
STAT FPS Shows current FPS
STAT GAME Shows Game stats
STAT GLOBAL Shows overall on what's going on in the game such as
FPS, Filter, Clip, etc.
STAT OCCLUSION Shows Clip and Box info?
SUMMON KLINGONS.<class> Creates a member of "class" right in front of
you.
Works for pickups,
guns and monsters.
SWITCHCOOPLEVEL <new level or URL> Causes the server (or local machine,
in
a single-
player game) to switch to a new level with coop-style weapon carrying
between levels.
SWITCHLEVEL <new level or URL> Causes the server (or local machine,
in
a single-player game)
to switch to a new level.
SWITCHWEAPON 1 Switches to Dak Tagh
SWITCHWEAPON 10 Switches to Bat leth
SWITCHWEAPON 2 Switches to Disruptor Pistol
SWITCHWEAPON 3 Switches to Disruptor Rifle
SWITCHWEAPON 4 Switches to Assault Disruptor
SWITCHWEAPON 5 Switches to Ding Pah
SWITCHWEAPON 6 Switches to Grenade Launcher
SWITCHWEAPON 7 Switches to Rocket Launcher
SWITCHWEAPON 8 Switches to Sith Har Blaster
SWITCHWEAPON 9 Switches to Disruptor Cannon
SUICIDE Kills yourself. Great if you get stuck.
THROWWEAPON Throws currently selected weapon
TOGGLE B<command> Toggles any of a number of b (boolean) values (i.e.
bNoMosters,
bCoopWeaponMode, bHumansOnly ect.)
TOGGLEFULLSCREEN Toggles between Fullscreen and Windowed Screen
VIEWCLASS <class> <number> Sets your view to the number of classname
in
the level.
VIEWDOWN Moves View Downwards
VIEWUP Moves View Upwards
WALK Turns off either "ghost" or "fly". Can be used if you
want
to explore the intro.