Subject: KHG...codes here
From: wblake@awod.com (Bill Blake)
Date: 26 Oct 1998 15:36:54 GMT
Newsgroups: comp.sys.ibm.pc.games.action

Codes as described by microprose...

Commands & Controll

ACTIVATEITEM        Activates the currently selected item in your
inventory.
ADDBOTS <number>    Adds more bots to the game.
ALLAMMO             Gives you 999 of all ammo types.
BEHINDVIEW 0        Resets this.
BEHINDVIEW 1        Puts you in Tomb Raider style view.
BRIGHTNESS          Cycle through 10 screen brightness values
CANCEL              Cancels an "open" command in progress that is trying 
to
connect to a
network server.
CDTRACK <num>       Play the specified CD track.
CHANGEHUD      Changes current heads up display mode.
DEBUG CRASH         Test crashing the game by appError.
DEBUG EATMEM        Test allocating memory until it fills up.
DEBUG GPF      Test a general protection fault.
DEBUG RECURSE       Test crash by infinite recursion.
DUMPCACHE      Display the contents of the memory cache GCache
EDITACTOR <class>   During game play, edits the properties of the 
nearest
actor belonging to that
class.
ENDFULLSCREEN       Go back to playing in a window.
EXEC <filename>          Execute the console commands in the filename,
default is in the System
directory.
EXIT           Exit the program.
FEIGNDEATH          Play dead. Great for DM.
FLUSH               Flush all caches. Regenerates all lighting, 3d 
hardware
textures, etc.
FLY            You can fly
GETCURRENTRES       Returns the current resolution
GETRES              Returns the valid resolutions for your window state
GHOST               Turns on No Clip allowing you to walk through walls.
GOD            You are invincible
HIDEACTORS          Hide actors during game play.
JUMPTO <x y z>      In The Editor, move the viewport to a certain X,Y,Z
location.
KEYBINDING <key>    Tells you what "key" is bound to.
KILLPAWNS      Kills all non-players on the level
LOADGAME <num>      Load a game in position 0-9.
MEM            List memory usage; only works when Unreal is compiled 
with
the memory-
tracking option (it's usually not).
MEMSTAT             Show Windows overall memory statistics.
NEVERSWITCHONPICKUP 1/0  Whether to switch to new weapon on pick up or 
not.
NEXTITEM       Moves to the next item in your inventory.
NEXTWEAPON          Changes weapon to the weapon that is above current
weapon.
OBJ CLASSES         Prints a list of all loaded classes.
OBJ GARBAGE         Collect and purge garbage ("garbage" means objects
which are no longer in
use).
OBJ HASH       Show object hashing statistics.
OBJ LIST <class>    List all objects belonging to the class (if the 
class
isn't specified, lists ALL
objects).
OBJ REFS <class> <name>  Show a list of objects which reference the 
object
you specify.
OPEN <new level or URL>  Opens a local map (i.e. "klingons.unr") or an
Internet server (i.e.
"100.100.100.16").
PAUSE               Pauses/unpauses a game (if in Singleplayer).
PLAYERSONLY         Freezes all non-players on the level
PREFERENCES         Displays the Advanced Controls menu.
PREVITEM       Moves to the previous item in your inventory.
PREVWEAPON          Changes weapon to the weapon that is before current
weapon.
QUICKLOAD      Loads game
QUICKSAVE      Saves game
REPORT              Copies a report of the current gameplay situation to
the clipboard.
RESTARTLEVEL        Restarts the current level
RMODE               Set the rendering mode. 0-9.
SAVEGAME <num>      Save the game in a specified position, 0-9.
SAY            Allows you to chat in Multiplayer game (i.e. "SAY Hey")
SET INPUT <key> <value>  Binds "key" to "value". Can be used to bind 
keys
from the console or
with the "type" command.
SETDESIREDFOV <value>    Sets your Field of View to "value".This is 
reset
every time you change
or pick up weapons.
SETNAME             Changes your name.
SETRES <value>      Sets your resolution to "value" (i.e. 320x200,
1024x768)
SHOT           Take a screenshot and save it in the System directory 
with a
consecutive name
like Shot0001.bmp
SHOWACTORS          Shows actors during gameplay.
SHOWMENU       Brings up Klingons Menu Display.
SLOMO               With or without a number in the console and the game
will slow down or speed
up accordingly.
SOCKETS             In network play, shows a list of network sockets
(UNetConnection's) in
use
START <new level or URL>An alternative to Open.
STAT CACHE          Shows Cache as well as how many items are caching
STAT FPS       Shows current FPS
STAT GAME      Shows Game stats
STAT GLOBAL         Shows overall on what's going on in the game such as
FPS, Filter, Clip, etc.
STAT OCCLUSION      Shows Clip and Box info?
SUMMON KLINGONS.<class>  Creates a member of "class" right in front of 
you.
Works for pickups,
guns and monsters.
SWITCHCOOPLEVEL <new level or URL> Causes the server (or local machine, 
in
a single-
player game) to switch to a new level with coop-style weapon carrying
between levels.
SWITCHLEVEL <new level or URL>     Causes the server (or local machine, 
in
a single-player game)
to switch to a new level.
SWITCHWEAPON 1      Switches to Dak Tagh
SWITCHWEAPON 10          Switches to Bat leth
SWITCHWEAPON 2      Switches to Disruptor Pistol
SWITCHWEAPON 3      Switches to Disruptor Rifle
SWITCHWEAPON 4      Switches to Assault Disruptor
SWITCHWEAPON 5      Switches to Ding Pah
SWITCHWEAPON 6      Switches to Grenade Launcher
SWITCHWEAPON 7      Switches to Rocket Launcher
SWITCHWEAPON 8      Switches to Sith Har Blaster
SWITCHWEAPON 9      Switches to Disruptor Cannon
SUICIDE             Kills yourself. Great if you get stuck.
THROWWEAPON         Throws currently selected weapon
TOGGLE B<command>   Toggles any of a number of b (boolean) values (i.e.
bNoMosters,
bCoopWeaponMode, bHumansOnly ect.)
TOGGLEFULLSCREEN    Toggles between Fullscreen and Windowed Screen
VIEWCLASS <class> <number>    Sets your view to the number of classname 
in
the level.
VIEWDOWN       Moves View Downwards
VIEWUP              Moves View Upwards
WALK           Turns off either "ghost" or "fly". Can be used if you 
want
to explore the intro.