Ok the first updated release for Crystal Castles for Unreal One is ready for prime time testing!! Get the code here at this link. Overwrite the existing files. http://kdsmedia.com/CC_Pages/Releases/CrystalCastles_Ver_1_10_RELEASE_Un realOne.zip Two new maps are listed below. NOTE: CC-DoomsDome was sorta soft released before but had some issues that needed correcting prior to the real release occuring - all changes were in code thus it is the same map so if you already have it then don't worry about downloading it again or having version conflicts. CC-DoomsDome MAP link. http://kdsmedia.com/CC_Pages/CC_UnrealOne/CrystalCastles_UnrealOne_Maps/ CrystalCastles_UnrealOne_ReleaseMaps/CC-DoomsDome.zip CC-BerthildasCastle MAP link. http://kdsmedia.com/CC_Pages/CC_UnrealOne/CrystalCastles_UnrealOne_Maps/ CrystalCastles_UnrealOne_ReleaseMaps/CC-BerthildasCastle.zip I've got three more maps in the works right now. I also plan on updating the official website here shortly. Version CrystalCastles_Ver1_1_for Unreal 1 - March 24, 2005: SECOND PUBLIC RELEASE. CURRENT CHANGES: NOTE: First new Build for Unreal One in a couple of years. Mainly addressing some known bugs. Fixed: Improved overall network support. (1) Fixed: Stunned bots get 'lost'. (2a) New: Gave bots a preference to use the Crystal Stunner with the Hope Gem is activated. (2b) New: Gave bots a preference to retreat from an Activated Hope Gem and Stunner equipped enemy. (2c) Fixed: Increased the bot intelligence. (2d) New: Gave bots the option to change weapons when they stun someone. (2e) New: Gave bots the option to switch to the Crystal Stunner when they activate the Hope Gem. (5b) Fixed: Improved Teleport Bot Network Operation and intelligence. (6a) New: Added some more FX to Teleport Bot. (6b) Fixed: Improved Witch Broom Network Operation. (7a) New: Allowed Witch Broom equipped player to autosave themselves on the CC-ElementalAir map if they fall off. (8d) New: Added Titan/Queen/Warlord limitation code to Monster Spawner. (8a) Fixed: Monster Projectile Adjustment code now operational. (8b) Fixed: Crossgame compatibility provided for Monster Spawner code. (8c) Fixed: Monsters getting lost in the deep in CC-ElementalAir maps. (8d) New: Electricity Zone. (9a) New: Electricity Damage. (10a) Fixed: Water Breathing Potion Mesh/Textures created. (11a,b) Fixed: Stun Controller tells enemy to switch to weapon other than stunner. (12a) Fixed: Stun Controller now tells Enemy to set Enemy to None. Start them Roaming again. (12b) Fixed: Made CC_StartMusic a variable. (15a) Fixed: CCBonusFlag Display problem. (16a) Fixed: A few more Accessed Nones corrected. (18a) Fixed: Minimum players notice corrected. (22a) Fixed: CC-BerthildasCastle now ready. (Map1) Fixed: CC-DoomsDome now ready. (Map2) Logged -------------------------------------------------------------------------------- Darn Floppy Feet!! BOZO