Arcgun
(original name, yes?)
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rz.u - goes in the /system directory
arcgun.txt - (this file) goes wherever

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summon rz.arcgun - the arcgun
summon rz.arcammo - arcgun ammo (meant to be 32, but is sometimes 64 for some reason)

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 - Normal fire shoots a modified skaarj projectile using the Arc mesh (hence the name)

 - Alt-fire spawns a tazer bomb thingy a little distance in front of the player. After 2 secs, it will activate and move towards any pawn within 150 units (excepting the player and nali) If no-ones in range it will hang there for 60 secs or so, and wait for a target.
The thing doesn't move very fast, and as it only homes in if it has 'line of sight' it can be outrun easily enough.

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legal: you can use this in any way you want, as long as you give me credit

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 - The only known problem is that the ammo gives you 64, instead of the intended 32 - this could probably be fixed easily enough, if i could be bothered (the default settings stuff in my version of unrealed has an aptitude for screwing up) - feel free to do this yourself.

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j1sk@hotmail.com
-[Converted to 224 by Psi-kotik - www.planetunreal.com/section8]-