Spawners:- Thanks to Bill Gates, FuzzHead, And Verdigo for the the info needed to get the arrowspawner and code to work it.

Instructions: First (Summon a spawner and the projectile it uses)
Next: Tag the spawner with any new tag that the level doesn't have or you might cause problems. Code= admin set aura.auraas tag spawner
Last: Set the spawner off with the correct command and tag. Code= admin causeevent spawner

Tip1: a handy code for these and keeping your server safe or just plain give it your own adjustment if mine sucks :P not a surprise since some i kinda guessed with trying to find different speeds.
Admin set auraadmin.auraAA repeatdelay 0.001	this would make it fast
Admin set auraadmin.auraAA repeatdelay 10	this would be slow which is good for the spawners that shoot monster spawning projectiles

Tip2: For fast and easy use of spawners make a txt file using notepad. just open notepad and cut and paste this set of codes replacing whatever you choose.

summon auraadmin.mshell
summon Auraadmin.auram
Admin set auraadmin.auraAA repeatdelay 0.001
admin set auraadmin.auram tag monster
Set input u admin causeevent monster
set input y exec spawner/ms.txt



Summon AuraAdmin.AuraAA		Projectile=AuraAdmin.AuraArc
Summon AuraAdmin.AuraAD		Projectile=AuraAdmin.ArcD
Summon AuraAdmin.AuraAG		Projectile=AuraAdmin.AuraGrenade
Summon AuraAdmin.AuraAI		Projectile=AuraAdmin.AuraIcer
Summon AuraAdmin.AuraAS		Projectile=Arrow
Summon AuraAdmin.AuraBEB	Projectile=AuraAdmin.BigElecBelch
Summon AuraAdmin.AuraBR		Projectile=BigRock
Summon AuraAdmin.AuraCB		Projectile=CannonBolt
Summon AuraAdmin.AuraDSF	Projectile=AuraAdmin.DSField
Summon AuraAdmin.AuraEB		Projectile=AuraAdmin.ElecBelch
Summon AuraAdmin.AuraFS		Projectile=FlakShell
Summon AuraAdmin.AuraLS		Projectile=AuraAdmin.AuraShell
Summon AuraAdmin.AuraM		Projectile=AuraAdmin.MShell
Summon AuraAdmin.AuraM1		Projectile=AuraAdmin.MShell1
Summon AuraAdmin.AuraM2		Projectile=AuraAdmin.MShell2
Summon AuraAdmin.AuraM3		Projectile=AuraAdmin.MShell3
Summon AuraAdmin.AuraM4		Projectile=AuraAdmin.MShell4
Summon AuraAdmin.AuraM5		Projectile=AuraAdmin.MShell5
Summon AuraAdmin.AuraM6		Projectile=AuraAdmin.MShell6
Summon AuraAdmin.AuraM7		Projectile=AuraAdmin.MShell7
Summon AuraAdmin.AuraMP		Projectile=AuraAdmin.MProj
Summon AuraAdmin.AuraMP1	Projectile=AuraAdmin.MProj1
Summon AuraAdmin.AuraP		Projectile=AuraAdmin.PShell
Summon AuraAdmin.AuraPR		Projectile=PeaceRocket
Summon AuraAdmin.AuraRB		Projectile=AuraAdmin.RockBolt
Summon AuraAdmin.AuraTMS	Projectile=AuraAdmin.AuraTM
Summon AuraAdmin.AuraTMTS	Projectile=AuraAdmin.AuraTMTS
Summon AuraAdmin.AuraTP		Projectile=TazerProj
Summon AuraAdmin.AuraTSS	Projectile=AuraAdmin.AuraTS
Summon AuraAdmin.AuraTSTS	Projectile=AuraAdmin.AuraTST


Cannons:

Summon AuraAdmin.AArcCannon	Projectile=AuraAdmin.AuraArc
Summon AuraAdmin.AGCannon	Projectile=AuraAdmin.AuraGrenade
Summon AuraAdmin.AICannon	Projectile=AuraAdmin.AuraIcer
Summon AuraAdmin.ArcDCannon	Projectile=AuraAdmin.ArcD
Summon AuraAdmin.AuraCannon	Projectile=AuraAdmin.AuraT
Summon AuraAdmin.BEBCannon	Projectile=AuraAdmin.BigElecBelch
Summon AuraAdmin.DAMCannon	Projectile=AuraAdmin.DAMShell
Summon AuraAdmin.DSCannon	Projectile=AuraAdmin.DSField
Summon AuraAdminEB.Cannon	Projectile=AuraAdmin.ElecBelch
Summon AuraAdminFS.Cannon	Projectile=AuraAdmin.FShell
Summon AuraAdminMP1.Cannon	Projectile=AuraAdmin.MProj1
Summon AuraAdminMP.Cannon	Projectile=AuraAdmin.MProj
Summon AuraAdminPR.Cannon	Projectile=AuraAdmin.PeaceRocket
Summon AuraAdminPS.Cannon	Projectile=AuraAdmin.PShell
Summon AuraAdminRB.Cannon	Projectile=AuraAdmin.RockBolt
Summon AuraAdmin.TMCannon	Projectile=AuraAdmin.AuraTM
Summon AuraAdmin.TMTCannon	Projectile=AuraAdmin.AuraTMT
Summon AuraAdmin.TPCannon	Projectile=TazerProj