 ________________________________________________________________________
/ Concern	: Storm12.zip					         \
|								         |
| Files		: - Storm.u					         |
|			Contains	: - Class 'StormWeapons'         |
|					  - Class 'SonicBlaster'         |
|					  - Class 'SWAmmo'	         |
|					  - Class 'EnergyCell'	         |
|					  - Class 'SWEffects'	         |
|					  - Class 'Sonic'	         |
| Files		: - ReadMeSW11.txt (this file)			         |
\			Contains	: Read the rest of this document /
 
 ________________________________________________________________________
|StormWeapons V1.2, by The Jester (Alexander Kahl)			 |
|eMail: The.Jester@t-online.de						 |
 
An UnReAl modification

-=iNsTrUcTiOnZ=-

- Put Storm.u into your Unreal\System folder and this file into your
  Unreal dir, recycle bin or your ass. You may also print it and hang over
  your bed if you want.
- Launch Unreal, start single player or botmatch, type 
  [tab]summon storm.sonicblaster[return] to have some phun and
	   -''-    .energycell  [return] to continue having some phun :^)
- And then? Collect the summoned stuff!
- And then? Aim at an enemy!
- And then? Press FIRE!
- And then? Look at your screen!
- And then? Jump off a bridge and be haappppppy!
- And then? Go to hell and send Satan my honest greetings!

Ok, the following is for the people who went blind and can't see what
happens when using the SonicBlaster:
The Blaster creates a supersonic blast which smashes the next poor thing
standing in the LOF away. When holding AltFire, the effect grows up to a
fragging celebration (to my friend Sprint1: AltFire also effects just 
everything in the line of fire, NOT IN THE LINE OF SIGHT!!!!).

-=WhAtSNeW iN VeRsIoN 1.2=-

Fixed the bug that the SonicBlaster doesn't work rightly with behindview
and if used by a bot.
An object of the rootclass Storm.StormWeapons now immediatly erases 
itself if existing in game, cause it's not a weapon itself and it cannot
be declared as 'abstract'.
If not fired for a long time, the SonicBlaster gets boring and grabs your
hand one more time.
While charging up in AltFire, the SonicBlaster rotates faster and faster
until full power is reached.

-=CoNsTrUcTiOn StUfF=-

Editor(s) used	: UnrealEd BETA + Notepad (for this document) - The
		  stablest program ever made by Microsoft :^)
Built time	: Eons! No, the time I spent for the construction of
		  this mod + the time for the bugfixes took something
		  about 3 weeks I think.
Compatibility	: Unreal V224, no versions below are supported - Thank 
		  you Unreal programmers for the time I've needed
		  converting this shit from V220 into V224 ;^(

What's new?
ModelZ		: Using the Squid mesh as a weapon :^)
SoundZ		: No!
Music		: Hu?
TextureZ	: Why?
Code		: In the meantime nearly the whole code is from me. The 
		  rest is, like in all mods, basic code from the weapon
		  class.
IdeaZ		: No, but I promise that I had the idea for the 
		  SonicBlaster _before_ Zarniwoop released the Sonic Gun.

-=AbouTThiSMod=- (for experienced people only)

     HitDamage=80
     AltHitDamage=Charge / 5 (whenever Charge % 100 == 0)
     UseAmmo=1
     AltUseAmmo=1
     MaxAmmo=500     
     MomentumTransfer=10000.000000 * Charge * X
     DamageType=jolted
     PickupAmmoCount=100
     AutoSwitchPriority=2
     InventoryGroup=3

Charge grows +10 every for-loop
Maximum Charge: 2500
Charge when firing normal: 200

-=BugZ=-

You've found a new bug? Report!

-=MaiN StUfF=-

About using or modifying my code + stuff in any way except as described in
the instructions: EMail me and give me CREDIT!!! The.Jester@t-online.de

Now some words which the guys at Epic want to say:

UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Interactive Software, Inc. under license.  UNREAL and the UNREAL logo
are registered trademarks of Epic Megagames, Inc. 
All other trademarks and tradenames are properties of their respective
owners.

Oh, yes, great, wonderful, Epic. Thanx for your amazing dedication.

-=CrEdItZ=-

Myself		: The.Jester@t-online.de
My PeeCee	: The.Jester@t-online.de

-=NoTeZ=-

I'm a non-Britain non-American pupil, so you can send me an eMail if my
English has critical errors, but please don't complain about each tiny
mistake I made while writing this file!