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||    nonamegun                                                                ||
||    V 0.000002a                                                              ||
||    By: Necron99                                                             ||
||                                                                             ||
|| Resolution must be this big to be read properly                             ||
||                     ||                                                      ||
||                     \/                                                      ||
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[)()()()()()()()()()]
[--Getting Started--]
[)()()()()()()()()()]

This is a weapon mod for unreal.  To use it first extract this archive into your
unreal base directory.

For example:
	If your unreal game were in C:\Unreal, you would extract this directory 
into your C:\Unreal directory.

To use the weapon in game, go to the console (by pressing ~) and type:
	Summon nonamegun.nonamegun
	Then press the enter key.
	Press ~ once more.
	In front of you there should be an object that looks like a space ship,
	pick it up.
	Finally push the 1 key until you have the nonamegun selected.

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[--About the Gun--]
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Primary Fire:
	Hold down primary fire to charge up the gun.  While doing this, a "shell"
will appear around the gun.  As you hold down the button the charge will increase,
as will the shell's opacity.  Once the primary fire key is released you will
shoot a laser of varying power.  The strength and color of the laser will be
determined by how long you charged the gun.  The color of the shell and that of 
the laser are the same.

Perhaps this chart will help explain:
	     ____________________________
	     | Lvl |  Color  |  Damage  |
	     |-----|---------|----------|
	     |  1  |  Blue   |  20-25   |
             |  2  |  Green  |  25-30   |
    	     |  3  |  Yellow |  30-35   |
             |  4  |  Orange |  35-40   |
             |  5  |  Red    |  40-45   |
             |_____|_________|__________|

Note:  The damage may be adjusted in later versions.


Alternate Fire:
	As in Primary Fire, you may depress the fire key to charge up the gun.  
Alt Fire takes twice as much ammo as primary fire.  The alt fire mode will shoot
a powerful projectile that cuts through all biotic matter.  (Hey kids do you want
to try something fun?  Summon up a bunch of Nali's in a row and fire off one alt 
fire shot.)  If the projectile should collide with a non-organic substance, it 
creates an explosion with some splash damage.  Please note that alt fire takes
twice as long to charge.

As with the above, here is a chart to help clarify things:
	     ____________________________
	     | Lvl |  Color  |  Damage  |
	     |-----|---------|----------|
	     |  1  |  Blue   |  40-50   |
             |  2  |  Green  |  50-60   |
    	     |  3  |  Yellow |  60-70   |
             |  4  |  Orange |  70-80   |
             |  5  |  Red    |  80-90   |
             |_____|_________|__________|


[)()()()()()]
[--Credits--]
[)()()()()()]

Texture Maker/Coder: Me, Necron99.

Thanks to Warlocke, for giving me the inspiration for the alt fire mode.

[)()()()()()()]
[--Copyright--]
[)()()()()()()]

	Hell, I don't give a rat's ass what you do with this as long as my name is 
somewhere on it.