
================================================================

Title                   : NN2 Weapon Pack 1
Version                 : 1.1 (needs Unreal version 2.24v+)
Author                  : TheNewNumberTwo
email                   : 
Other stuff		: To summon 1 of each weapon, and 1 of each ammo, type exec nn2.txt
Other mods by author    : This is my first mod--be nice!
================================================================

--- Play Information ---
Game                    : Unreal (What else?)
What is it?		: 9 new weapons
New Sounds              : No
New Graphics            : Yes (BirdAmmo icon, BFG icon)
NewUnrealScript         : Not much, but it's there. ;)
Known bugs              : Some projectiles hit you in the back of the head when running forward-
			  be careful with FFBlaster altfire, and the darts.
			  When adding weapons into a map, BFG doesn't show up, but it's there.
Files			: newnocode.u, nn2.u, nn2.txt, Readme.txt, NN2Tex.utx

================================================================

--- Construction ---
Editor(s) used          : Unrealed, Notepad
Construction Time       : A week, off and on

================================================================

---Installation---
newnocode.u, newbio.u, and nn2.txt should be extracted into your
/Unreal/System directory.  NN2Tex.utx is for your /Unreal/Textures
directory.  This readme goes wherever you want it.

================================================================
--- Weapon Descriptions --

***Decapitator***
[Weapon 2]

summon nn2.decapper (10 ammo)
summon nn2.decapammo (5 ammo)

Primary Fire: 
Shoots a bullet.  Makes big hole in someone's head, or a little hole elsewhere.

AltFire:
2x the damage, 2x the ammo.


***ZD23 Nailgun***
[Weapon 3]
	
summon newnocode.flaregun (40 ammo)
summon newnocode.nailclip (20 ammo)

Primary Fire:
Shoots nails rapidly, takes about 3 hits to kill a bot, 4 to kill a Krall.

AltFire:
(Takes 10 ammo) Shoots out a bouncy, dangerous flare.


***ForceField Blaster***
[Weapon 4]

summon nn2.ffblaster (25 ammo)
summon nn2.ffammo (10 ammo)

Primary Fire:
Shoots out short-range energy pulses

AltFire:
A little spark of energy, doing damage long-range.


***Darts***
[Weapon 5]

summon nn2.dartbundle (5 darts)

Primary Fire:
Throws a dart, 95 damage regular, lots more for a headshot. The dart stays where it is.
I wouldn't throw it while moving, if I were you.

AltFire:
Explosive dart


***Energy Shell Launcher***
[Weapon 6]

summon newnocode.esheller (10 ammo)
summon newnocode.energyflak (7 ammo)

Primary Fire:
Fires spinning energy beam, takes about 2 hits to kill a bot.

AltFire:
(2 ammo) Fires 2 energy shells, which explode, and scatter sparks


***GRL BirdLauncher Mark II***
[Weapon 7]

summon newnocode.grl2 (10 ammo)
summon newnocode.birdammo (5 ammo)

Primary Fire:
Fires ricocheting birds that drop grenades.

AltFire: 
Fires a controllable BirdRocket.  Does quite a bit of damage.


***Enhanced BioRifle***
[Weapon 8]

summon nn2.enhancedbio (25 ammo)
summon nn2.supersludge2 (25 ammo)

Primary Fire:
Fires big, unstable ball of goop.  3 possible outcomes:
	1-If it hits floor, it will stay there, possibly spewing out
	  more goop.
	2-If it hits a bot/creature, it deals 95 damage.
	3-If it hits a wall/ceiling, it will explode immediately, destroying anything in the area.

AltFire:
Basically, a railgun, except with a little bit of a delay.  


***BlastRifle***
[Weapon 9]

summon nn2.blastrifle (40 ammo)
summon nn2.blastrifleammo (40 ammo)

Primary Fire:
20 bullets, concentrated in one place.

AltFire:
20 bullets, spread out, in shotgun pattern.

***BFG to the Nth Power***
summon nn2.bfgthing (20 ammo)
summon nn2.bfgammo (10 ammo)

Primary Fire:
Fires a BFG projectile. (Get out of the area, fast!) (takes 10 ammo)

AltFire: 
BFG projectile travels about 3x as fast, but does less damage. (takes 20 ammo)

------------------------------------------------------------------------------------
History:

1.1:
5 new weapons, Enhanced BioRifle does much less damage now.
---------------------
1.0:
Original version