
           _NALI_
           `WARS
 
         EPISODE IV 

 It is a period of civil war.
 Nali forces, Striking from
 a hidden house, have won their
 first victory agains the evil
 galactic Skaarj.

 During the battle. Nali spies
 managed to steal secret..bla
 bla bla bla..

Anyway. For all you starwars fans out there, I give you this
Lightsaber. You can slice Skaarj warriors or decapitate Nalis,
I don't really care.

================================================================
Installation
================================================================

1) Unzip saber.u and saber.int to the unreal\system dir.
2) Run unreal.


================================================================
v(2.0) Bug fixes and new stuff since version 1.0
================================================================

Bugs killed:
1) It won't crash unreal anymore (It SHOULDN'T anyway, never did for me)
2) All sound glitches are fixed
3) Your saber won't deflect projectiles that comes from behind, you better watch out now.


New stuff / Changes:
1) Bot's wont be able to use "Force push" anymore (they just fell alseep on altfire button, not that fun)
2) Force Push only affects players/bots/monsters wich are infront of you
3) Increased attack speed (you aren't that sleepy Jedi anymore)
4) Some minor modifications on the lightning.
5) When encountering someone else with a lightsaber, your sabers will deflect eachother, mostly but not always
   You can hit your opponent, if your'e fast enough
6) Diffrent damage values in single player and Deathmatch, (in single, you want a HI damage, in deathmatch
   It's half of it, to make it more fun)
7) When you select the Light Saber your crosshair will disappear, and comeback when you're dead or
   stop using the saber, I couldn't figure out what a crosshair could do for a light saber, it was
   just pretty annoying.
5) The file accually got abit smaller :-)


Currently known Bugs:
1) The light that surrounds you when using the saber doesn't go away when your'e killed. It respawns with you.


================================================================
(v2.1) Bug fixes and new stuff since version 2.0
================================================================

Bugs killed:
1) Remember that light that didn't go away when you died? well, it will now.

New stuff/Changes:
1) Very improved code, especially the saber-saber deflect routines
2) A slightly higher damage in deathmatch games.
3) Added some fancy flash effects when the sabers hit eachother. (not 100% tested though)
4) This is one of the greater news since 2.0. A whole bunch of Gametypes to use the lightsaber in.

	JediDeathmatch		: This will launch a deathmatch game, removing all weapons and ammo from the level.
				: You spawn with one Lightsaber each, let the fight begin!
				:
	JediDeathmatch2		: This will launch a normal Deathmatch game, and adding a maximum of 4 Lightsabers
				: at random weapon spawnpoints.
				:
	TeamJedi		: Same as JediDeathmatch, but this is teamplay. 
				:
	TeamJedi2		: Like JediDeathmatch2, but in teamplay.
				:
	DarkJedi		: Darkmatch, but with only a lightsaber each to fight with.
				:
	JediMaster		: Like King of the hill, but you just carry that Lightsaber :)

Currently known bugs:
I guess this isn't a bug, but bots doesn't seem to understand the point with melee weapons.. They keep their distance
trying to shoot eachother, and yes, I have set bMeleeWeapon=True.


================================================================
Bug fixes and new stuff since version 2.1
================================================================

Bugs killed:
Couldn't find any to kill..

New stuff/Changes:
1) Somewhat enhanced code, main focusing was on playing against bots,
   Since the bots almost always hit fire they won't deflect other sabers or projectiles that much, wich makes
   it to easy to kill them to be fun.
   I fixed that by allowing them to block stuff even if they are attacking, but not always, now the "brains" on how
   to use this weapon the right way has become abit more equal for humans and bots.
   Also fixed the flasheffect so it's more acurrate.

*Important*
2) I got some mails regarding the "beam" dissapearing when you're in dark areas.
   That can't be fixed in a good way I'm afraid, since Unlit Textures can't be applyed to only one part
   of the model. But, for you who wants to have the whole model unlit (Not affected by lights, always visible),
   I have solved this in a kind of clean way, You'll just have to edit saber.int and find the lines:
   
	[lsaber]
	ClassCaption=lsaber
	bSaberUnlit=False

   Change the "bSaberUnlit" value to True to make the model Unlit.
   
   Example:

	[lsaber]
	ClassCaption=lsaber
	bSaberUnlit=True


================================================================
(current v2.3) Bug fixes and new stuff since version 2.2
================================================================

Bugs killed:
Crashing unreal, again.

New stuff/Changes:
1) abit improved code. nothing special.
2) changed quality on both sounds and textures, This was the reason why unreal crashed for some, I think.
 
================================================================
How to use it
================================================================

To summon the Lightsaber type: summon saber.lsaber
To attack someone: press your fire button
To push away someone (using the force): press your altfire button
To block incoming projectiles: just stand still and do nothing
To block other lightsabers: just stand still and do nothing (but don't always count on it)
To use the gametypes, start a new multiplayer/botmatch game and select the gametype you want.

================================================================
Title                   : Lightsaber
Version                 : 2.3 (needs Unreal version 2.24)
Author                  : panic
email                   : panic@swipnet.se
================================================================

--- Play Information ---
Game                    : Unreal
Level Name              :
Single Player           : YES
Cooperative             : not sure howto without cheats
Deathmatch              : Yes
Dark Match              : yes
KingOfTheHill		: sortof, it's called JediMaster now
Difficulty Settings     : why?
New Sounds              : yepp
New Graphics            : yes sir!
NewUnrealScript         : you bet
External DLLs           : ...
Known bugs              : It might be.

--- Construction ---
Editor(s) used          : 3dstudioMAX 2.5, Photoshop, Unrealed, notepad
Construction Time       : about a week, (if you count the hours) + some more

================================================================
Legal stuff
================================================================

Don't kill people, don't sell drugs, stealing is wrong.
Ohyeah, don't distribute this zipfile or anything inside it
on any kind of commercial media without my permission.
You can however give this away for free anyway you want.
