author: 	c0mpi1e (carlos cuello)
e-mail: 	c0mpi1e@unrealnation.com
used in: 	torn tc (www.unrealnation.com/torn)
prog. time: 	about 20 hrs with all the fixes and updates
version: 	0.99
installation:
	unzip the torn.u file to your Unreal Directory
	open the map file
	use the alt or primary  button to fire
	hold it down to keep firing to keep the flames going
	uses the Flame Ammo 

To Use In another Level:
	press tilda or tab and type summon torn.flamethrower

Where to find the code:
	Load up the torn .u file and look under:
	Actor->Inventory->weapon->BioRifle->FlameThrower
	Actor->Projectile->GasBagBelch->FireBitch
	Actor->effects->AnimSpriteEffect->FlameExplosion->OnFire
	Actor->effects->SmokeGenerator->ShortSmokeGen->ShortFlameGen
	Actor->Inventory->Pickup->Ammo->Sludge->FlameAmmo

What it does:
	Basically I altered two main classes the Bio gun class and the
gasbagbelch projectile class.  I changed the shootload state to make it
shoot the firebitch projectile(created under gasbagbelch) over and over
until you let go of the fire button or you run out of ammo and put it
into the flame thrower class. 	The firebitch class is inherited
from the biggasbelch class and is changed so it has a shorter life
span and does more damage.  I also added 2 extra classes that handle
pawns catching fire, they are the OnFire and the ShortFlameGen classes
The code is documented pretty well, so if you want to see how or why 
I did things, knock yourself out.

You may use this for whatever you want but do not include it in
a tc or game without permission from me or the rest of the TORN team.
Also if you distribute it please give me credit.


Updates:
This baby is far from finished, so if ya don't like it or something
about it then give me a buzz and i'll fix it. :)

**version (.99)
I've added a lot from the last version.  The biggest thing is putting
people on fire.  I also made the flame less damaging, that way you can
hit something until it catches fire and then watch it burn :).  Also 
I changed the texture for the flame to something that looks more like 
a flame, and I made the flame increase in size the longer it is out of
the gun.

**version (.75)
it's amazing what one little stupid mistake can do to a program, 
for all those that played the former version i'm sorry for the
crashes, it happened whenever you ran out of ammo :-(, i fixed 
it, basically I just never told the gun to go to the Idle state
which was like a 5 second thing, damnit.  Please keep sending
feedback to make this baby kick ass.


**version (.7)
heh heh, you know how for version .45 i said i ditched the code
well i did it again, this seems to work a lot better.  It looks
more like a stream now.  Also fixed the ammo usage, and took
control of the flame thrower away from the function AltFire
and into the state ShootLoad which is what I think it should be.
Also added a nifty little effect when your ammo goes down to below
15 check it out.

**version (.45)
decided to ditch the code I had done before in favor of this :).  B4 I
had the state shoot load handle everything, but I decided not to do it.
Also added a new sound :-).

**version (.35)
changed the size of the shot to make it look more like one continuous 
stream.  Added a smoke hose so when you hit some one a smoke column
will appear, will change to make it only last a certain time and 
follow the victim.  

**third version(.3)
fixed that stupid ammo error messed around with the damage it gives.
would like to make it actually sound like fire for the next version,
hopefully a model too.


**second version(.2)
added everything i wanted to add from the first release.  just 
have to test it some more.


**1st version(.1)hey this is the prelim. version of the flame thrower, i would like 
to make it so it keeps shooting till you release the button
and so it takes off more ammo fairly.   
