******************************************************************
DeathBlossom
Author: RepoMan - "Mike Caudill"

Files: DeathBlossom.u -> Put this in your Unreal/system directory.
******************************************************************

This mod once again singles out the Super8, which is why it isn't 
included in the RMWeapons Pack.  I could have changed the weapon
type or this one to get it in, but I hate to see something like 
the AutoMag or BioGun firing off grenades.  Just doesn't seem 
natural.  :)  I may rearrange the Pack in the future to include 
this or just create a new pack for those weapons that just don't
fit in.

******************************************************************
DeathBlossom
******************************************************************

This is an extension of the Grenade class.  Upon firing, the 
DeathBlossom will initially stick in place, somewhat like the 
ClusterGrenade, then spin out of control spitting Shards in every 
direction.  After a few seconds of this the DB detonates, like a 
standard Grenade.  This is an AlternateFire only modification.

Summon this in a game by typing "summon DeathBlossom.DBlossom"

******************************************************************

RepoMan - Mike Caudill
implosion@home.com

******************************************************************
