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The SmokeBomb, version 1.0
Copyright (c) 1998 by Zarniwoop (Jess Crable):
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The SmokeBomb is a form of grenade that you throw in the same way
that you would throw a flare.  SmokeBombs emit a noxious cloud of
green gas that causes some damage when inhaled in significant
amounts.  Victims will become sick and begin coughing; they will
often remain sick for a period of time after initially inhaling
the gas.  Coughing gives away your location and will naturally
cause you to have small spasms.

Future versions of the SmokeBomb will have different sounds based
on who (or what) might be coughing or affected by the smoke. 

Keep in mind that any effects like smoke may cause some framerate
lagging.  There are two easy ways to address this in UnrealED. First,
you can change the size of the gas clouds in the PoisonGas class
(a subclass of GreenSmokePuff which is a subclass of AnimSpriteEffect).
This setting can be found in the default properties.  Second, you
can set the SmokeBomb so that players can only carry one at a time.
This setting is found in the default properties under "Pickup."

This is version 1.0 of the SmokeBomb- more versions will definitely
follow to improve performance.

Please report any bugs, problems or suggestions via e-mail to
Zarniwoop@planetunreal.com 

Hit <TAB> during a game, and type "summon smoke.smokebomb" to get
ahold of one! 

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Files: Smoke.u   -> Put this in your Unreal/system directory.
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Go to www.planetunreal.com/oddities for more small, unique Unreal
modifications!

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Legal:
The SmokeBomb modification and classes contained within this
modifcation are Copyright (c) 1998, Jess Crable (Zarniwoop).
You can use the SmokeBomb modification in your own levels or
modifications, and don't need permission from the author. You
MUST give credit to the author, though, if you do use this
modification.  

Also, do not modify this modification without permission from the
author first. Finally, do not include the SmokeBomb modification on
any CD-ROM without the author's permission.
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..Zarniwoop
  http://www.planetunreal.com/oddities
  zarniwoop@planetunreal.com



