******************************************************************
RMWeapons Pack 
Author: RepoMan - "Mike Caudill"

Files: RMWeapons.u -> Put this in your Unreal/system directory.
******************************************************************

I've decided with this release to combine the new weapon I've been 
working on with the previous two releases.  I will most likely 
continue this practice in the future, as it keeps a bit of clutter 
out of the system directory.  Better to have one file than five or
ten files.  Plus, I like downloading once rather than five times 
for different weapons.  On to the new stuff...

******************************************************************
ClusterGrenade
******************************************************************

This mod again modifies the EightBall, or more precisely extends 
the SuperEight gun, which I released first.  I've added in a new 
alternate fire called the ClusterGrenade.  You've probably 
seen a similar Quake mod.  When a grenade is fired, rather than 
bouncing around, it now sticks in place and launches 5 new 
grenades from itself.  The new grenades behave like standard 
grenades and bounce\explode as expected.  The initial grenade 
will stick to any wall\floor\ceiling.  So you can set up some 
fairly cool situations.  To make it a bit more balanced, you can 
now only load and fire up to 2 "grenades" into the SuperEight at 
a time.  You can still load 8 rockets.  I have also reduced the 
damage of the grenades to 50% a normal grenade.  I think this 
should be more than fair considering one shot spawns 5 of these 
things, which all together give considerable more damage than a 
standard grenade.

Summon this in a game by typing "summon RMWeapons.SuperEight"

******************************************************************
Old Stuff:
******************************************************************

Ricochet
I was originally going to do this with the Rifle, but thought the 
Stinger might be a bit more fun.  Imagine that bullet effect from
various movies, the one that ricochets around forever while every
one ducks one way or another to avoid it.  Now imagine that every
shard fired from the Stinger works exactly that way.

The Ricochet works and looks like the Stinger.  It also uses 
Stinger ammo.  The only difference is that each little shard
fired from the Ricochet bounces around like a Blade from the
RazorJack, just a whole lot faster.  :)   It works in both fire
modes.  It's especially cool in Secondary mode with all five 
shards bouncing in different directions.

Summon this in a game by typing "summon RMWeapons.Ricochet"

******************************************************************
SuperEight
******************************************************************

I noticed a comment on Blue's about why no one had created an 
EightBall gun that actually shoots "8" balls.  So, I threw one
together.

It works exactle like the original EightBall except you can load 
and fire up to a full "8" balls, instead of the original "6".  The 
gun will still fire automatically after 8.  

Summon this in a game by typing "summon RMWeapons.SuperEight"

******************************************************************

RepoMan - Mike Caudill
implosion@home.com

******************************************************************
-[Converted to 224 by Psi-kotik - www.planetunreal.com/section8]-