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Doom Pawns		Converted for unreal by .:..:
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This package includes all pawns I could find on Doom 2.

Heres the summons:

Summon DoomPawns.Caco (CacoDemon)
Summon DoomPawns.Cyber (Cyber Demon)
Summon DoomPawns.Demon
Summon DoomPawns.Spectre
Summon DoomPawns.HeavyTrooper (Chaingun Bob)
Summon DoomPawns.MediumTrooper (Shotgun dude)
Summon DoomPawns.LightTrooper (Zombieman)
Summon DoomPawns.Marine
Summon DoomPawns.WolfSS (Wolfenstein Schutzstaffel)
Summon DoomPawns.Imp
Summon DoomPawns.Knight (Hell Knight)
Summon DoomPawns.Baron (Baron of Hell)
Summon DoomPawns.Mancub (Mancubus)
Summon DoomPawns.Skeleton (Revenance)
Summon DoomPawns.Skull (Lost soul)
Summon DoomPawns.PainHead (Pain Elemental)
Summon DoomPawns.Spider (Spider Demon)
Summon DoomPawns.SpiderMM (Spider MasterMind)
Summon DoomPawns.Vile (Arch-Vile)
Summon DoomPawns.VileElite (Mega Arch-Vile)

Then theres the last boss of Doom 2, Icon of Sin (aka. John Romero):
Summon DoomPawns.Romero
Most for mappers.. but can be summoned in game, but then it needs to be triggered.
That can be done by typing:

Admin set Romero Tag MyTag
Admin CauseEvent MyTag

Then Romero will speak something and start summoning enemys until he is being killed.


Package also includes an mutator for replacing the standard doom enemys with new ones.
Add to commandline:

?Mutator=DoomPawns.DoomMutator

For example on dedicated server:

Unreal.exe NyLeve.unr?Mutator=DoomPawns.DoomMutators

or switchlevel command:

SwitchLevel NyLeve?Mutator=DoomPawns.DoomMutator.

Thanks to Id Software for the ideas and sprites of these pawns.

Special thanks to people who gave me feedback or helped with making this mod:

Sanastro, Koopa888, Casey, Kinkyfriend85, []Pcube[], Ageukkeli.

And thanks to Csado for his XWE program that let me extract sounds and sprites off doom.
