author: c0mpi1e(Carlos Cuello)
e-mail: tweested@hotmail.com or c0mpi1e@unrealnation.com
legal:  Everything in this Package is 100% original and is the 
        sole property of me.  It was originally
        produced for the USCM:Infestation TC, and any revisions 
        will be used in that TC.  This is the final 
        version that I will release to the public.  You may use 
	this in any map and release it as part of any map you 
	create as long as you give me credit.  If you need
	anything added in particular you can email me and I'll see
	what I can do.  

Stuff you should know before you get any further:
	Please don't just look at the rain in the example map and think
	that is the only thing it can do and send me hate mail or something.
	I spent a lot of time making this as configurable as possible.
	The example map just uses one RainGen at an intensity of 1, the more
	RainGen's you add to your map and the greater the intensity, the more
	rain will appear capiche? Capiche.  
	
***Also there is a lot of information in this readme file so 
	please read it completley.

installation:
	Unzip all files to your c: drive or whatever the parent directory
	for unreal is.  Then just open the map up.  

Where to find the code:
	Actor->Effects->RainGen (the only thing you need to work with).
	Actor->Effects->RainDrops 
	Actor->Effects->RainPuddle

Adding to your maps:
	Open up UnrealEd and click on classes on the right hand side.
	Press Load and load the RainC class.
	Click on effects under the list of classes and then on RainGen.	
	Then on a ceiling of your map that you want to add rain to
	add a raingen.  Then comes the fun part.  Right click
	on your new rain generator and go to the properties dialog
	box, which is the first option.  On the properties window
	you will see a list of drop down menu's.  The ones that start
	with Rain, are the one's you should be interested in.  Click on
	them and mess around with the properties till you get the
	effect you want.  

Properties you can manipulate:
	Rain_Behaviour:
		intensity- this should be a number from 1 to 10, the
			higher the number the more rain will be produced.
			be warned though, because this will impact 
			rendering speed.  A better idea would be to 
			add more raingen's to your map.
		DrioSpeed- the speed of the rain, doy.  the lower
			the number, the lower the number the faster
			the raindrops.  This should stay in a range of
			-40 to 40.
		RainRadius- The radius of drops that the RainGen will
			produce.  For the map that accompanied this 
			mod I used a radius of 500, so that should
			give you an idea of what to use.
		bThunder- do you want thunder to occur along with the
			rain.
		bLightning- not implemented.
	Rain_Looks:
		RainDrawType- choose which type of drop you want.  This
			can be either a raindrop, a straight line, or a 
			straight line.  In my experience, the latter 2 
			are the best looking.
		DropSize- doy, this should be kept under 1, and generally
			under 0.1.
	Rain_Sounds:
		ThunderSound1 & ThunderSound2- these are the sfx files
			that are used for the thunder, you can change
			this to what ever you want.
		SoundRadius and SoundVolume- these control the sound that 
			the rain makes.  SoundRadius should be kept to 
			about 2times the radius of the drops.
			
