MultiRLV3

Author: }TCP{Wolf

Install:
copy any *.u file to Unreal\system dir.
For your server, you must make any of those items a serverpackage, so open
your Unreal\system\Unreal.ini file and add a line like
ServerPackage=<name>
If you also make a package a ServerActor, it will be spawned automatically,
so depending on the map you use you may suddenly find some additional
equipment - but all those items spawned by this method will be at the same
place :(  Not recommended for ServerActor

Use (in game):
summon <name>.<name>

whereas name is the filename without the ".u".

Here, <name>=MultiRLV3

-= MultiRLV3R =-
RealCTF version, only for RealCTF game types, full classname is
MultiRLV3R.MultiRLR

Supports all artifacts, but doesn't play the sounds of them, that's all.


"MultiRocketLauncher". This "Stinger" has been modified to fire different
rockets (cycle through them by hitting altfire). Each rocket costs 3 stinger
ammo, and needs a different time before the next can be fired.
Changes:
- ammo cost varying with missile type per shot
- modulated (formerly translucent)
- alt fire chooses missile type:
    Brute (fast firerate, low damage)
    8ball (average/slow firerate, high damage)
    Heatseeker (slow firerate, high damage, autotrack target)
    Warlord rocket (average/slow firerate, high damage)
- Respawntime longer
- Firing times reworked
