ASMDRailGunV9

Author: }TCP{Wolf

Install:
copy any *.u file to Unreal\system dir.
For your server, you must make any of those items a serverpackage, so open
your Unreal\system\Unreal.ini file and add a line like
ServerPackage=<name>
If you also make a package a ServerActor, it will be spawned automatically,
so depending on the map you use you may suddenly find some additional
equipment - but all those items spawned by this method will be at the same
place :(  Not recommended for ServerActor

Use (in game):
summon <name>.<name>

whereas name is the filename without the ".u".

Here, <name>=ASMDRailGunV9

Clearly, the RailGun idea isn't new. Actually it has been brought to Unreal
already earlier on with the U4E (Unreal4Ever) mod. But the mod is too large
and too buggy to be put on the server, and I couldn't just rip off the nice
parts.
The RailGun does, what it is named after. It damages any number of targets
(pawns, players, monsters) which are standing within one line. In theory,
the amount of enemies you could kill with one shot is infinite, as the shot
as infinite range, too, and will just "go through" targets while damaging
them.
Usually however, you will just use the gun as a med-range or sniper gun on
single targets. The Railgun effect of "hitting people in one row", however,
is likely best used in narrow hallways. On open fields the chance is rather
low.
So you now have both, a mid range rail gun and a kickass sniper. You select
your preferred way of usage by zooming or NOT zooming...


Changes to original ASMD:
- normal damage is 100 hitpoints in hardcore mode
- 2 different damage potentials (2x damage when zoomed)
- 2 different ammo consumption (normal shot: 2  zoomed: 5)
- 2 different reload times (2x delay when zoomed)
- zoom (alt fire, exactly like sniper rifle)
- auto zoom reset after one shot
- The normal ALT-Fire is not available, of course (the energy ball)
- Add one ammo each 3.5 seconds (even if NOT active weapon)
- FOV cheaters will regret the use of their FOV cheat with this gun
  (messed up zoom!!) but that's a good side effect for lamers :))
- Respawntime longer
- modulated (display)
- new texture
- target tracking (new crosshair when over target)
- when you try to shoot with too low ammo, you get a brrrz-sound and message,
  then you will lose 10 more ammo (yes down to negative ammo values disabling
  the gun sometime) and then you will switch to any other gun which has ammo.


Known Bugs:
- Texture reverts back to original ASMD when you lose health
