Geeeeeeeeez another stupid mod from }TCP{Wolf

WAMapBug
Version: 0.3
Copyright: }TCP{Wolf aka Mia_The_Chaotic (c) 2003




I. What is it this time?
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Sometimes map makers are idiots or morons and make silly crap in their maps. Still, their maps make it in into the world without the map makers ever correcting their maps. Without the need to redo a map or save it to a new file, some bugs can be corrected during runtime (not too many though).
However, this mod corrects some minor bugs on maps (see below), just run it, and keep your maps untouched.



II. Install
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ServerActors=WAMapBug.bugkiller



III. Which bugs does it correct?
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Currently, the following maps will be altered by this mod:


- DMTeekok -

When you press either buttons in the upper leve, the trap below opens. Unfortunately, there is an item over each trap (one Armor at one, a Superhealth at the other). When the trap opens, these items are permanently destroyed.
>> FIXED 100%


- DMWashBoard -

One spawnpoint is inside a lavazone, which is complete nonsense.
>> Players spawned there will be respawned immediately.


- DmSpaceXskybase -

This is a cheap one :( The author had included "speedboots" which let the user run super fast. The graphical effect associated with the boots would not disperse online, however, adding infinte "ghost" shapes of the player. Another bug was that the modified speed was PERMANENT if the player was killed during use of the speedboots. Effectively, the item makes the map very unplayable.
>> Item will be replaced by a SuperHealth.



IV. What kida bugs can it correct, and what not?
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The above list gives good examples of what's possible. As nothing too fancy actually, here's a list of what definitely can NOT be corrected dynamically:

- Portal rotations (I would have liked that...)
- Texture sizes
- Non-actor parts of the map (walls...)
- Static actors
...
