Frying Pan version 1.0(220) (c) 1998 by Windex and Max.Smoke: ====================================================================== This version has been slightly modified from the original in order to make it compatible with the 220 patch. Ever had an uncontrollable urge to run around whacking people with a big-ass cast iron frying pan? Well, now you can. In primary fire, this thing will slap people around, and alt-fire will stun them with a nice "gong" sound. In either primary, or alt-fire you can hold down the button for a greater effect. To play around with it, type "summon fryingpan.fryingpan" at the console during a game of Unreal. ***************************************************************** * F I L E S * * * * FryingPan.u ---> Make sure this file is in your * * Unreal/System directory * * * ***************************************************************** -------------------------------------------------------------------- KNOWN BUGS: HUD Charge Meter does not work in multiplayer. I believe I know the cause of this, but, unfortunately, it's not something I can fix easily for an individual weapon mod. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Legal: You may use this weapon mod in any map without asking permission, but you MUST give the author credit. You may NOT modify this weapon without asking permission. If you're just learning UScript, feel free to crack open the classes in UnrealEd, and look through the code. I'm sure I've forgotten some situation, but whatever you do... just GIVE ME CREDIT. :) ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ==Contact== Windex: windex@planetunreal.com I can also be found lurking around IRC... #UnrealEd or #WoD on quake2.gameslink.net would be your best bet. Max.Smoke: maxsmoke@mail2.quiknet.com ICQ: 9161052 Web Page: http://www.negativezero.com/max or IRC channel on the Elnet, #NZ|Net If you need a model from me don't hassen to ask, I'm always into new mod's! ;) ==================================================================== Credits: All coding done by Windex. All models, animations, Concept, and textures done by Max Smoke.