## The UTeamFix Infiltration Game Bridge

...by Sentry Studios (formerly Catalytic Conversions).

Infiltration is (similar and yet different to Serpentine) another real gun mod, although at some point there was a debate whether it should be going towards more realism or more fun. There are derelict classes inside the final code, like magical artifacts and textures which are never used but remain behind in the package...

### Installation

As any other Game Bridge :) See the page you just came from! To RUN the Serpentine games after installation, you have to activate a new mutator called "GB_Infiltration".

!IMPORTANT! This game bridge requires a few files from the original Infiltration mod besides just 'Infiltration.u'!

InfiltrationT.utx must be in your Server's texture directory. It does not need to be in the server package list, but it has to be accessible. It will be automatically loaded by the game-bridge.

InfSkins.utx must be in your server package list if you intend to use the original team textures for Infiltration Standoff. Otherwise, it is not needed.

### Game Bridge Accuracy - how "original" is it

Hmm well that depends on the point of view I think. Certainly, a lot will look differnt. I have recreated Infiltration the way I would have made it had I been in the original developer team.

Original DM mode in Infiltration was extremely buggy, because many features (like Weapon recoil) require the Infiltration player classes which were not used in that mode. UTF with its direct support of the mod eradicates all of these bugs and problems.

The HUD looks different in all cases, because the normal UTF HUD is being used with just a few minor tweaks to it. You do see a few things you would not see in normal Infiltration, like the real ammo textures which were created but never used.

Menues and some features of original Infiltration have been completely ignored for this game bridge. You will find the usual UTF menues only, and the 'levelvote' command is non-existent.

### Original game-modes vs UTF Game-Bridge Game modes

DM mode has all bugs fixed, you can even have the mutator disable the recoil if you want the exact feeling of the 'old' Infiltration DM.

Team-DM is new (unless you know the Infiltration_Wads mod I wrote a while back. I always liked teamplay in Infiltration but there was a time I disliked the sluggishness of INF-Standoff. That's where Team-DM for Infiltration came in... this game mode does NOT exist in normal Infiltration.

The Infiltration Classic mode (where one team has to steal a CD and the other team protects it) is currently NOT supported by UTF.

Standoff is implemented by the normal Standoff setting in the game settings. It looks quite different but does effectively the same.

### Extra Features (non-original)

- Recoil on or off is a server setting
- If you have selected to add in an Automag or Dualmag in your normal Unreal Fairplay options, you will get an additional ammo clip because the Automag would be replaced to the pistol - but since you already get one pistol by default, you get its ammo additionally instead of a 2nd pistol.
- You can use the command UTF_ReloadWeapon also to reload your weapon (or use the original bExtra1 keybind) You will still need your bExtra2 bind to change the weapon mode though!!
- Skaarj player support - I know Skaarjs look silly in a game which is supposed to be "real" so just turn on "bHumansOnly" to correct this if you want!

### Visible Changes to original

- The HUD most obviously... no original Infiltration content was taken over so far, except for the health icon and ammo icons.
- No more 'blow yourself up with AT4 and next guy gets another rocket out of it' syndrome...
- Standoff can benefit greatly from the standard UTF settings, e.g. you can completely NULLIFY the effects of people stealing all guns in your base - if the next round starts you can just have them all insta-respawn
- The intermission sound is MISSING (the buzzer)
- Safe Coop Weapon Mode - this means that you can safely turn weapon stay ON and still be able to pick up any number of grenades!
- Bots are quite adept at Infiltration (only in some situations you might catch them in a reload cycle hehe). High-Skill bots are a REAL PEST in this game actually!
- Bots will use Infiltration health pickups, proximity mines and claymores. Often not very effectively, but you're gonna trip over a few sooner or later...
- Bots will always drop mines when retreating and just going out of pursuers sights!!!! So if you run after a bot you may find an armed mine right at the corner he vanished a moment ago - provided he had one :-)
- The 'CenterView' command is ignored.
- The player settings to auto-reload weapons and if weapon at hip (alt fire) is a toggle is found in the normal Client Settings inside UTF client menu! Sorry no keybind menu for your reload weapon key or weapon mode change.
- Using the UTF weapon reload command instead of the bExtra bind will likely avoid the 'my reload doesn't work' problem.
- Amplifier is taken out (original Infiltration keeps it but useless)
- Weapon shell cases are ALWAYS on and can not be turned off (but who would want to anyway...)
- In Standoff, killing people and teamkilling affects your score only by ONE (not 2)

### Non-visible Changes to original

- No-Collision spawning of UTeam items possible
- Bot-Teamwork a little more effective
- Bugfixes here and there...

### Settings (mutator)

Just as with other Game Bridge mutators, you can find the settings under advanced options - mutators - GB_Infiltration.

Setting | Effect | Default
--- | --- | ---
bNoWeaponKick | If true, there is no weapon recoil, so your aim will not change when firing. | false
PlayerStandoffSpeed | If you use the standoff mode, this is what the player speed will be multiplied with. So by default, all players move 50% as fast as usual. NOTE: Most of today's Infiltration Standoff servers run with a setting of 0.6, but 0.5 is the original default value. | 0.5
StandoffTeamSetup | Another setting which is only effective should you use standoff mode. UnrealSkins makes all teams just as in normal Unreal (red, blue, green and gold). If you have installed the optional UTeamSkin package, you can use the alternate human team skins in your standoff-team-game. InfTeams3 will give you the original 3 team names and colors in standoff: desert, urban and jungle. If you allow 4 teams with this setting, it will be ignored and the setting UnrealSkins will be used! InfTeams5 will give you InfTeams3 and Red and Blue teams as originally defined by Infiltration. Yes people, there were also red and blue teams in the original Infiltration with custom skins! IMPORTANT: InfTeams3 and InfTeams5 require you to have the texture file InfSkins in your server package list! Also, these 2 settings do NOT support Skaarj-Players (because there are no skins for them). | UnrealSkins

### Special conversion issues

None... so far... Infiltration is a well created mod and required no general overhaul in any specific area.

### Compatibility with other mutators

The Infiltration Game Bridge is a mutator. The general rule is (or should be), that any mutator can be combined with any other mutator, exceptions existing only when one mutator does the opposite of another, but also other cases may occur wher incompatibilities may arise.

Some noteworthy interactions:

- MonsterMash
  In general, compatibility is granted with MonsterMash, indeed you should find it very entertaining shooting critters with REAL guns for a change - note that enemies get Infiltration Weapons too if they normally have an Unreal gun, in particular the SkaarjGunner gets an M16 which can be quite a pest just like the SkaarjSniper holding a PSG...
  Use low amount of BLUE BALLS - Infiltration converted weapons can not be upgraded at the moment, so only the "general" upgrades exist.
  You will also notice, Guns have no ammo clips in MM.
- AntiClipGuns
  Actually that mutator was written with a little thought of combining this Game Bridge with it sometimes, if you like the guns but hate the reload, this mutator is for you!
- ClipGuns
  All Infiltration Weapons ARE already Clip weapons, this mutator is useless and even an obstacle - try to imagine clips on a pack of hand-grenades...
- GunSpeed
  Not working right now...

### Legal Issues

The visible changes are bigger than in Serpentine, yet I hold to that this Game Bridge is not meant as deriviative work, but merely an improvement upon existing material and bugfixing.

## CAREFUL

You --should-- set fair play rules so that you only have one second spawn protection. The expiration when a gun is shot does not work in game bridges (yet). Do NOT tamper with the Standoff fairplay rules though!