--The EDM Server Query

Why do I need it/What does it do?

	When players get the server/player info of your server and they are returned a list of players, frags, ping, etc, they are getting all of this information from a server query which resides on the server. By default, Unreal will return the player's normal player name. In an EDM server, where players put effect tags in their name to change the color or do other things, these effect tags will be returned in the query. So if you check a server that has ^0^Smartball in it, it will not say "Smartball" is playing, but it will stay as "^0^Smartball." The point of the EDM Server Query is to remove the effect tags from player names when the server is queried. 

But I already have another server query!
	
	Ah, yes. Nephthys, Kerberos, and ServerDog are the most popular non-default queries that are used by servers. Unfortunately, you can only use one query at once. If you use Kerberos or Nephthys, then not using those server queries will only give your server half protection. Not using the ServerDog server query will just be denying yourself the conveniances that it offers. The decision is up to you. Kerberos/Nephthys is certainly capable of offering more protection to your server from DOS attacks whereas the EDM server query is simply responsible for removing effect tags from names. For some admins, they prefer the comfort of extra protection over the (arguably) useless effect tag removal - the choice is yours.


Why did you include two different EDM4ServerQuery.u files?

	Well, Epic strikes again! There is a particular function which is called by the query that differs between Unreal versions 224 and 225+. Therefore, I've included a query file for servers that are 224, and one for servers that are anything else.