Anti Bot Beta 1.5

By UsAaR33 (usaar33@yahoo.com)
Special Thanks to PsiTrix[MoA-Eu] and Darkbyte[S&D]

This is designed for Unreal I servers to have some aimbot protection.
It is early beta and is thus quite limited.

==========================
Installation
==========================
Extract the Antibot.u and the Antibot.int to unreal\system

Open up unrealtournament.ini
Now find the serverpackages lines.
After them add:
Serverpackages=AntiBot
ServerActors=AntiBot.ABServerActor

It is now installed and will run.

If a POSSIBLE cheater is detected (I stress possible), then the following will be added to the server.log (or whatever your server log is):

#########################
ILLEGAL CONSOLE DETECTED!
Console Class (I recommend you send me the class name).
Name: Cheater
#########################


There is also a message that might come up:
log ("#########################");
Player Timed Out
Name: Lagged Player
Ping: 1000000;
log ("#########################");

If you receive a timed out with a high ping, it probably was a valid error do to traffic.  But if it was under 300, it was probably a hacker trying to mess with the protection....


Options:
there are two options you can edit in AntiBot.ini:

KickOnPossibleCheat:
If true, cheaters will be kicked from the server.
I recommend keeping this to false and checking logs if it looks like a cheat console.  This will prove whether there actually are people using aimbots on Unreal Servers......

TimeOutSeconds:
The amount of seconds to wait for the client to send a conformation packet.  If it is too low, then you might kick poor HPBs.  If it is too high, cheaters may be able to get through.
