THE DOOR~MOVING DOOR!

Author: Kick!

ok, so you want to know how to make a door that opens and closes, and with sound huh?
Well, let's do just that ok!

I learned everything i know by another tutorials that i've seen and now i'll put it in my own words.
(is that even posible???)


This is a TWO part tutorial:

PART 1 - Making The Mover
PART 2 - Adding Sound

Overview...


Doors are brushes with textures, moving doors are mover brushes with textures built into them.......
in a nutshell, moving doors are a textured brush that has been created into a mover brush!
When you walk up to a door, it opens (makes an opening sound or not), pauses, then closes (makes a closing sound or not).


Asumptions...

I asume that you know how to make rooms, connect them, put the lights, player start, zoneinfo into it and compile the map to be opened in unreal and if not, you need to go get the tutorials for these first and then come back here...ok...READY.....SET.......HERE WE GO!!!!


PART 1 - MAKING THE MOVER!

Let's start by opening unrealED and creating two rooms with the dimentions of 512 x 512 x 512 and connect them with another room 256 x 256 x 512 "Hight x Width x Depth" and light it, add the playerstart and zoneinfo's, taxture the walls and hall as you like then compile it!


It should be like this but with the textures that you've picked when your done!



Ok, now make a square box with the diameters of: 256 x 256 x 16 and texture it for a door, try something like the "dth_dr" in the door catagory of the Ancient textures, if there not in the list of textures to the right, then hit the import button and select the Ancient.utx and import it!
now drag the box you just made into the middle of one of the rooms so it floats just above the ground


like this.....

Now, make your brush 272 x 272 x 24 and suround the door you just made.


Like this...


Now, these next steps are what counts, if you do them right then it's a piece of cake! ;-) Go to the Brush menu at the top and go to "INTERSECT".


Then

Go to the 3d window and right click on the red wire brush and select "COPY POLYGONS-TO BRUSH".



You now have (if you did it right) a brush you can make a mover brush out of!
"CONGRADULATIONS!!!!...
BUT WE'RE NOT DONE YET!

Move the RED brush in front of the door that you just intersected with and on the left there is a button with a box that has swirls coming off of it, hit this button. You should now see a PURPLE brush,
this is your new mover brush... (YOUR MOVING DOOR!).


I know it does not look like a door right now but you won't see the actual door until your in the map after you compile it!



We are going to save the brush (MOVER THAT YOU'VE JUST MADE) because By exporting it, you can use it in another map if you want by just importing it back into the unrealED and use it then, let's save it shall we......


Select the purple brush that you've just created and then go to the brush menu and select : "EXPORT",



a dialog box comes up.



Now name it "Door1" and hit save! Now you have it for any other map you want that exact door in, just import it in to the map that you want and hit the mover button to add it like you did here! =)


position your purple mover brush like this, right click on it and select "Mover Keyframe-Key1"




now it needs to be moved to it's opened position now so move it into the wall like so
(or the way you want it opened)
and right click it again and select "Mover Keyframe-Key 0 (Base)"



At this point, the mover has re-positioned itself back to the start position and now is the time to rebuild your map and check out what you've done........
What are ya wait'n 4, "GO,GO,GO!!!!"........( and come back of course to finish this tut. =) )

 

Go to part 2!