ParticleEmitter
ParticleEmitter_Die
BeforeDieSleep
WaitForParticles
WaitPause
ParticleEmitter
bOn
bPerformanceMode
BurstMethod
EffectArea
GeneratorLife
Intensity
Intervall
LineOfSightCheck
NewIntensity
NewIntervall
OneShot
ParticlesLimit
SelectionMethod
VisibilityRadius
ParticleTemplate
NumTemplates
var(ParticleTemplate) int NumTemplates;
Particle_Advanced[16]
var(ParticleTemplate) SAdvanced Particle_Advanced[16];
Particle_Animation[16]
var(ParticleTemplate) SAnimation Particle_Animation[16];
Particle_Bounce[16]
var(ParticleTemplate) SBounce Particle_Bounce[16];
Particle_Buoyance[16]
var(ParticleTemplate) SBuoyance Particle_Buoyance[16];
Particle_Collision[16]
var(ParticleTemplate) SCollision Particle_Collision[16];
Particle_Damage[16]
var(ParticleTemplate) SDamage Particle_Damage[16];
Particle_Display[16]
var(ParticleTemplate) SDisplay Particle_Display[16];
Particle_Fading[16]
var(ParticleTemplate) SFading Particle_Fading[16];
Particle_Global
var(ParticleTemplate) SGlobal Particle_Global;
Particle_LightColor[16]
var(ParticleTemplate) SLightColor Particle_LightColor[16];
Particle_Lighting[16]
var(ParticleTemplate) SLighting Particle_Lighting[16];
Particle_Light[16]
var(ParticleTemplate) SLight Particle_Light[16];
Particle_Main[16]
var(ParticleTemplate) SMain Particle_Main[16];
Particle_Physics[16]
var(ParticleTemplate) SPPhysics Particle_Physics[16];
Particle_Size[16]
var(ParticleTemplate) SSize Particle_Size[16];
Particle_Sound[16]
var(ParticleTemplate) SSound Particle_Sound[16];
Burst
enum Burst
{
BURST_Linear,
BURST_Random
};
Select
enum Select
{
SELECT_Linear,
SELECT_Random
};