UWindowPulldownMenu
UT :: UWindowBase >> UWindowWindow >> UWindowDialogControl >> UWindowListControl >> UWindowPulldownMenu
Variables
- int HBorder
 - int ItemHeight
 - UWindowList Owner
 - UWindowPulldownMenuItem Selected
 - int TextBorder
 - int VBorder
 
Functions
- UWindowPulldownMenuItem AddMenuItem (string C, Texture G)
 - BeforeExecuteItem (UWindowPulldownMenuItem I)
 - BeforePaint (Canvas C, float X, float Y)
 - Clear ()
 - CloseUp (optional bool bByOwner)
 - Created ()
 - DeSelect ()
 - DrawItem (Canvas C, UWindowList Item, float X, float Y, float W, float H)
 - DrawMenuBackground (Canvas C)
 - ExecuteItem (UWindowPulldownMenuItem I)
 - FocusOtherWindow (UWindowWindow W)
 - UWindowMenuBar GetMenuBar ()
 - KeyDown (int Key, float X, float Y)
 - KeyUp (int Key, float X, float Y)
 - LMouseDown (float X, float Y)
 - LMouseUp (float X, float Y)
 - MenuCmd (int Item)
 - MouseMove (float X, float Y)
 - Paint (Canvas C, float X, float Y)
 - PerformSelect (UWindowPulldownMenuItem NewSelected)
 - Select (UWindowPulldownMenuItem I)
 - SetSelected (float X, float Y)
 - ShowWindow ()
 
Default properties
- bAlwaysOnTop=True
 
