UDamage
Damage Amplifier
Triples the damage dealt out by the player for a short time. It plays extra sounds when the player fires his weapon.
Properties
- Weapon (UT) UDamageWeapon
 - The weapon currently affected. The damage amplifier receives FireEffect calls from this weapon.
 - Sound ExtraFireSound, EndFireSound
 - The extra firing sounds.
 - int FinalCount
 - The DeactivateSound is played this number of seconds before the damage amplifier finally deactivates.
 
Functions
- function SetUDamageWeapon ( )
 - Resets the player's old weapon and changes the texture of the new one.
 
