LastManStanding
UT :: Actor (UT) >> Info (UT) >> GameInfo (UT) >> TournamentGameInfo >> DeathMatchPlus >> LastManStanding (Package: BotPack)
Last Man Standing...well, if you don't know what the game type is, you've spend WAY too much time in UnrealEd and not enough in UT ![]()
Last Man Standing is a gametype in which players attempt to survive instead of kill. The players start with a number of lives instead of a fraglimit and attempt to be the last one left with at least one life.
Properties
- string AltStartupMessage (localized)
 - Displayed for players who entered the game after 15% of the total possible frags in the game have been made. Those players will join as spectators.
 - bool bHighDetailGhosts (config)
 - "Ghosts" are players that have no more lives left. If this is set to true, ghosts don't become invisible like regular spectators. (Gotta test this...)
 - int Lives
 - Amount of lives each player has at the start of the match. Set to 10 if FragLimit isn't set, otherwise set to FragLimit.
 - PlayerPawn LocalPlayer
 - The local PlayerPawn.
 - int TotalKills
 - Total number of kills already made in this match.
 - int NumGhosts
 - Number of players without any lives left.
 
