Health
Upon pickup, increases a player's Health by HealingAmount.
Properties
- int HealingAmount
 - Amount to increase a player's health by. Will not cause health to exceed default value unless bSuperHeal = True. Default value is 20.
 - bool bSuperHeal
 - If true, allows Health + HealingAmount to exceed default Health up to twice the default value.
 
Known subclasses
- Bandages (HealingAmount = 5)
 - NaliFruit?
 - SuperHealth (HealingAmount = 100, bSuperHeal = True)
 
