Carcass
The base class for dead bodies and body parts.
Properties
- bool bPlayerCarcass
 - byte flies
 - byte rats
 - bool bReducedHeight
 - bool bDecorative
 - bool bSlidingCarcass
 - int CumulativeDamage
 - PlayerReplicationInfo (UT) PlayerOwner
 - Pawn (UT) Bugs
 
Methods
- CreateReplacement ( )
 - Initfor (Actor (UT) Other)
 - ChunkUp (int Damage)
 - bool AllowChunk (int N, name A) [static, simulated]
 
State Dead
- AddFliesAndRats ( )
 - CheckZoneCarcasses ( )
 
Known Subclasses
- CreatureCarcass? (Contains whole bodies of Pawn (UT)s from Unreal. These can be mutilated into CreatureChunks?.)
 - CreatureChunks? (Contains body parts such as heads, tails, arms, legs, and guts from Unreal's Pawn (UT)s.
 - UTHumanCarcass?
 - UTCreatureChunks?
 
