BaseGUIController
This is just a stub class that should be subclassed to support menus.
Properties
- Material DefaultPens[3]
 - Container to hold some default pens for drawing purposes. These are white, black and grey in that order.
 
Methods
- AutoLoadMenus ( ) [event]
 - Create a bunch of menus at start up.
 - bool OpenMenu (string NewMenuName, optional string Param1, optional string Param2) [event]
 - Opens a new menu and places it on top of the stack.
 - bool ReplaceMenu (string NewMenuName, optional string Param1, optional string Param2) [event]
 - Replaces a menu in the stack. Returns true if success.
 - CloseAll (bool bCancel) [event]
 - bool CloseMenu (optional bool bCanceled) [event]
 - Close the top menu. returns true if success.
 - InitializeController ( ) [event]
 - SetControllerStatus (bool On)
 - SetRequiredGameResolution (string GameRes) [event]
 - bool NeedsMenuResolution() [event]
 - Big Hack that should be subclassed.
 
Delegates
OnAdminReply (string Reply) : Called by PlayerController.
