Actor (UT)/Collision
These properties determine the size and behaviour of an Actor's collision cylinder.
Note that the cylinder is always upright, no matter what the Actor's orientation.
Properties
Flags
- bBlockActors
 - Blocks non-player Actors.
 - bBlockPlayers
 - Blocks player actors (PlayerPawns and Bot (UT)s).
 - bCollideActors
 - Collides with other Actors.
 - bCollideWorld
 - Collides with the world geometry.
 - bCollideWhenPlacing
 - Collides when being moved; can't be set into geometry.
 - bProjTarget
 - Set this true if you want your object to be a potential target for projectiles (subject to adjusted aim in single-player mode).
 
Collision Cylinder
The size of the collision cylinder is given by the two properties CollisionHeight and CollisionRadius.
Related topics
- DuckingZone – A zone where ducking players actually become smaller in Unreal Tournament.
 - Collision Cylinder – Details on collision and on Touch, Untouch and other related events.
 - OCD – Technical lowdown of object collision detection.
 - Actor Overview – More on working with Actors, adding actors to a map and setting properties.
 
