Actor/Movement
(also see Actor (UT)/Movement)
- EPhysics Physics (const)
 - Actor's current physics mode. (see PhysicsType) Use SetPhysics method to change.
 - bool bIgnoreEncroachers
 - Ignore collisions with movers.
 - vector Location (const)
 - a vector giving the position of the actor in the world. Remember when setting this that the engine uses a left-handed coordinate system (see 
 Handedness for definition & pictures).  Use Move or SetLocation methods to change. - rotator Rotation (const)
 - Actor's rotation. Use SetRotation or SetRelativeRotation methods to change. In UnrealEd, set Advanced → bDirectional to make the actor display an arrow that represents this value.
 - vector Velocity
 - Actor's velocity.
 - name AttachTag
 - The Mover, or KActor to attach this actor to. AttachTag is the Tag of the mover. This replaces the Attach Mover in UT.
 - bool bHardAttach (const)
 - Uses 'hard' attachment code. bBlockActor and bBlockPlayer must also be false. This actor cannot then move relative to base (SetLocation etc.). Dont set while currently based on something!
 - bool bBounce
 - Bounces when hits ground fast.
 - bool bFixedRotationDir
 - Fixed direction of rotation.
 - bool bRotateToDesired
 - Rotate to DesiredRotation.
 - float Mass
 - Mass of this actor.
 - float Buoyancy
 - Water buoyancy.
 - rotator RotationRate
 - Change in rotation per second.
 - rotator DesiredRotation
 - Physics will smoothly rotate actor to this rotation if bRotateToDesired.
 
