Last
Revised 8/25/00 Back to Unreal.com
Table Of Contents:
1) Known
Issues - PLEASE READ 2) Multiplayer
Game Types 3) Where
to find Additional Unreal Documentation 4) Game
Credits
Known Issues - PLEASE READ
Direct 3D Support. Unreal Gold
supports most 3D cards through Direct 3D. Performance using Direct
3D varies greatly depending on the video card you are using. Some
video cards may cause graphical glitches to appear on screen when
running in direct 3D mode. Visit the Unreal technology page for more
detailed information on Direct 3D issues.
- For the best performance, be sure you
have downloaded the latest drivers for your 3D card.
- The Matrox G200 and the ATI Rage and
Rage Pro Chipsets are not supported.
Problems with the Editor. When
trying to start the Unreal Editor, I got an error message stating
"Unexpected Error" or "Wrong version of runtime DLL"
The Unreal Editor requires Visual Basic 5
Runtime DLL's to run. If you do not have the correct version of
these files installed on your system, you can download updated DLL
files from our FTP server at:
ftp://ftp.infogrames.net/patches/unreal/vbrun60.exe
After downloading, double click on the
vbrun60.exe file and click on Unzip.
When done unzipping, click on Close. Now
open the 'Unreal Patch' folder on your Win95 Desktop and run the
setup.exe file to run the patch install.
Once the updated is installed, you can
delete the 'Unreal Patch' folder from your Desktop
Sharing levels/maps between Unreal
Gold and Unreal Tournament. The Unreal Gold maps were designed
for the original Unreal game, and have not been modified for use
with Unreal Tournament. While some of the original maps will work
with Unreal Tournament, others may cause your game to crash. Also,
don’t try to run Unreal Tournament maps using Unreal Gold.
Co-op play. Co-op play in the Unreal
Mission pack is not supported. Individual levels can be played
Co-op, but it is not possible to play through the entire game in
Co-op mode.
Multiplayer game types
There were several new Multiplayer game
types added to the Mission Pack after the manual went to press.
Below are descriptions for each of the new Multiplayer game modes.
We think you will like them!
* Cloak Match *
Cloak Match is like a game of Tag. One
player is Cloaked (they are "it") and the other players must try to
find and kill the cloaked player. When cloaked a player is very hard
to see, can jump higher and has better air control. The more you
move when cloaked the more visible you are to the other players.
When one player manages to kill the cloaked player they become "it"
and are then cloaked. Points in cloak match are awarded differently
than a normal Deathmatch game.
Scoring for Cloak Match: +4
frags/points for a regular player killing the cloaked player. +2
frags/points for a cloaked player killing a regular player. +1
frag/point (as usual) for a normal player killing a normal
player.
* Marine Match *
Marine match uses the same rules as a
normal Unreal Bot match, except now you are fighting against a group
of Marines instead of Unreal Bots. The Marines will fight as a team
against any human players.
* Gravity Match *
Gravity Match uses the same rules as a
regular DeathMatch game, but with reduced gravity. (This may allow
players to get to previously un-seen areas of the multiplayer maps.)
* Terran Weapon Match *
A Terran Weapon Match uses the same rules
as normal Death Match, but replaces all the weapons in the map with
the new weapons featured in the Return to Na Pali Mission Pack.
(CAR, Grenade Launcher and Rocket Launcher)
Where to find Additional Unreal
Documentation
For extensive trouble-shooting
information, please see the file readme224.htm in the
\Unrealgold\Help directory on your hard drive.
For advanced Unreal technology
information please visit the Unreal technology web page at http://unreal.epicgames.com/.
Technical
Up-to-the-minute tech support information
is available from the Infogrames software support web site at http://www.ina-support.com/
24-hours a day 7-days a week.
Please see the manual accompanying the
retail version of the game for further instructions on obtaining
technical support, including International technical.
Credits
Unreal Gold
Credits
- Mark Poesch
- Craig Lafferty
- Duane Beck
- Matthias Worch
- Grant Roberts
Return to Na
Pali credits An
Epic/Legend Entertainment Production Published by
Infogrames
Producer: Mike Verdu
Technical Advisor: Mark Poesch
Level Designers: David Kelvin
Matthias Worch
Additional Level Design: Mick
Beard Warren Marshall
Programmers: Duane Beck Jess
Crable
Additional Programming: Joe
Wilcox, Creative Carnage
Models and Animation: Heuristic
Park Graphic Production Studios: Chris Appel Paul Neuhaus
Blanca Anson Suzanne Snelling Joon Choi Nathan
Cheever Chris "Xyle" Roberts Robert Wisnewski
Art: Joel Walden
Music: Alexander Brandon
Sound Effects: Alexander Brandon
Eric Heberling Tommy Tallarico Studios
Sound Engineers: Andy Frasier
David Kelvin
Associate Producer and Tester:
Craig Lafferty
Candy and Paychecks: Rosie
Freeman
Localization Managers Mark R.
Carter Neil McKenna
Localisation Co-Ordinator Europe
Alex Bush
Localisation Technicians Scott
Donaldson Randy Jones Andrew Azorbo John Moorcroft
David Sanchez Alexander Stoikou |