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Unreal Tournament Version 432 - Known Issues
and Bugs |
Reporting Bugs
Please ensure you are running the very latest version of Unreal
Tournament before reporting any bugs. The version number is displayed in
the top right corner of your menus. Version 436 is our
latest UT patch.
Before submitting bug reports to utbugs436@epicgames.com, check if your
issue is noted or addressed below. If the bug is about a crash or
"Critical Error" message, please attach your
c:\UnrealTournament\system\unrealtournament.log file generated immediately after
the crash occurred. Do not re-launch the game until you've sent the crash
log, or it will be overwritten.
Issues with Unreal Tournament - Version 436
CD-ROM reading problems
Some users have reported problems running Unreal Tournament with certain
CD-ROM drives. These may include the disk not being found when you try to
run the game (with an error message asking you to insert the CD), or the game
hanging after the Unreal Tournament splash screen comes up. UT Patch 436
does not require the CD to run, so this problem will no longer occur.
We are
also seeing reports of several different problems that appear to be due to
problems reading specific files off the game CD.
For example:
Critical: appError called:
Critical: Assertion failed: InPos>=0
You might try the following reinstall procedure, simple as it seems it has
helped a lot of people with weird errors.
Corrupted files are sometimes
installed without any error messages with some CD-ROM drives; data is copied to
your HD with read-errors, but for some reason the CD drive doesn't warn the
installer and everything appears to have installed OK.
Copy everything
from the CD to the hard drive, (running scandisk first to be absolutely sure
there's nothing wrong with the hard drive) then install from the hard drive to
the final destination folder. (you'll still need the CD in the drive for
playing.) Also, please make sure you install into a clean (new) folder, not on
top of any existing UT or UT-demo content.
Problems patching Unreal Tournament
Some users have reported getting the following error when trying to apply a
patch to Unreal Tournament: "The file system\botpack.u from the CD-ROM is
not the expected version. Therefore, Unreal Tournament can't be
patched." This is may be due to some bad memory in your system
(we've seen this to be the cause in several cases). Building a patched
version of botpack uses a lot of system memory and is very sensitive to any
memory errors. Its also possible that the patcher is having problems
reading files off the game CD. If so, download the "no delta" version of
the patch, which should fix this problem. You will need the "no delta"
version if you are patching the Japanese version of Unreal Tournament, or the
428 version that is bundled with some Creative Labs products. You can get
the "no delta" patch from
3DGamers.
Direct3D
You need DirectX7 to use Direct3D. Get it on Microsoft's Download Page. Make sure you have the latest Direct3D drivers for your
card.
- If you are seeing corrupted text in the menus or HUD with the 436 patch,
unzip this file into
your unrealtournament\system directory.
- The 'UseVertexFog' switch in the advanced Direct3D preferences can cause
weirdness for some cards, in particular make flags flicker or invisible in CTF
maps when volumetric fog is enabled. To remedy, either disable UseVertexFog or
switch off VolumetricLighting altogether, in the advanced options menu. To
bring up the advanced options window, type 'preferences' at any UT console
prompt, then go to Rendering -> Direct3D support.
- We've also heard reports that users with VIA chipsets on their motherboard
may get improved D3D performance by updating the VIA AGP driver to the most
recent version (go to http://www.viatech.com/ ).
- Running Microsoft NetMeeting, in particular its "Remote Desktop Sharing"
feature, may prevent Direct3D from functioning on your system - this can
manifest itself as "UT refusing to go full-screen". To fix, disable RDS
or completely exit NetMeeting before starting UT.
- Users of S3 Savage 4 chipset and Viper II/Savage2000 cards can try using
the latest S3 Metal drivers specific to their card to obtain the best
performance.
Special Metal.dlls are available from S3. Note: after applying our latest UT patch,
you should only need to put the appropriate Metal.DLL file for your particular
S3 card into your UnrealTournament\system folder, while keeping the
MetalDrv.dll that comes with the UT patch.
- In 16-bit color, weapons may interpenetrate walls when you get real
close.
- Special architecture clipping problems due to z-buffering on Matrox G400
cards have been reported. This has been fixed with our latest patch.
- I've had a report of very ugly up fonts in the game on a TNT, looking like
this. The solution
is to go to your D3D options inside the TNT display control panel, and change
the value of the "Texel Alignment". A value of 3 fixes this
problem, although you should try other values if you're having similar texture
weirdness.
- Running the DirectX 7 debug or development drivers apparently causes
rendering problems. Please use the release version of DX7.
- 3dfx users should not use Direct3D - you'll get better performance with
Glide.
- A permedia 2 user reported that their card won't do 512x384 (the default
resolution). If you press the ~ key to bring up the console and type the
console command "setres 640x480" you should be able to get the game into a
video mode where you can then configure the game through the menus.
- One TNT2 user running the 2.08 Detonator drivers sent a whole lot of
screenshots with extreme mipmap corruption - textures were totally messed up
in the distance but were perfect when you got up close to them. This
went away when he upgraded to the newly released 3.53 drivers on Nvidia's site.
- Your 3D Prophet GeForce card is giving you trouble even after you
installed the latest UT patch ? Check out Guillemot's
support site.
- If you are getting crash when minimizing UT, with a history in the crash
message that starts with "History: TestCooperativeLevel<-", then make sure
your desktop and UT are using the same color depth (16 bit or 32 bit).
OpenGL
- Direct3D should always be faster for TNT1 and TNT2 users. But we have had
reports from users that on some systems OpenGL may run better than D3D, so if
you are unhappy with your D3D performance, it's definitely worth giving a go.
Experiencing poor Internet play on your Voodoo3
3500TV?
As Voodoo Extreme
reports, the Voodoo3 3500TV's WebTV installer does some evil things to your
Internet setting, causing many games (including Unreal Tournament and Quake 3
Arena) to experience poor Internet play:
Hello, We are aware of the problems that the Voodoo3 3500TV is experiencing
with online games. Many of these problems can be cured by removing WebTV,
however that will disable the Visual Reality software. The problem usually can
also be cured by removing the Internet Explorer 5 upgrade from Windows98.
While these are just a work around, and not really fixes, both options usually
will cure the problem until 3dfx releases a real fix. We are currently working
with Microsoft to try and figure out whether the problem is due to Microsoft
software (WebTV and IE5) or 3dfx software (3500TV drivers and Visual
Reality).
Thank you for your patience,
Aaron D. Patton
3dfx
Interactive Email Support
Networking
- Some users have reported that their clients are continuing to get data
from servers after disconnecting. This problem should be mostly fixed in
the latest patch.
- If you are seeing significant lag while playing Unreal Tournament, try
adjusting your netspeed. You can do this by typing netspeed xxxx (where
xxxx is a value in bytes/sec). Your new netspeed will be saved.
Typically you will want to adjust the netspeed setting down if you are seeing
poor performance, because Laggy network play is very likely because your
connection cannot handle the rate selected for it. Netspeed is set by
default based on your selection of your network connection in the networking
menu. The default values are 2600 for modems, 5000 for ISDN, and 20000
for xDSL, cable modem, and LAN. For example, some cable modems
limit upstream bandwidth. For cable modems, try netspeed 10000 or lower
if you are seeing poor network performance.
- In 3dfx Glide, if you alt-tab away from Unreal Tournament while connected
to a server, you will time out and be disconnected. If running a listen
server, all other clients will time out.
- We have many reports that internet gameplay performance sucks with all
games for users with WebTV installed (particularly the version bundled with
the Voodoo3 3500). See this Knowlege
Base article for information on a workaround.
- On some machines - usually with a Voodoo Banshee, non-dedicated servers
will return to the desktop at the end of the game, when the server attempts to
process and upload the ngWorldStats for the game. The only solution at
the moment is to turn off ngStats for the server, from the Stats menu.
Audio
- Using the latest release (July '00) of SBLive Win2K drivers from Creative
may cause framerate hitches and distorted sound in UT for some users.
- A3D adds a LOT of overhead to the sound occlusion calculations. We
recommend you turn off 3D sound because of this, as many users have
experienced extreme frame rate stuttering. We are looking into this. You
can disable it in Advanced Options.
Linux Server
- It is recommended that you do not run your Linux server as the root user.
- If you run it as a non-root user you'll need to change the remote-admin
webserver's ListenPort to a value greater than 1024 in your
UnrealTournament.ini file. For example, set ListenPort=8000 in the
[UWeb.Webserver] section of the ini file. You can then access remote
admin with the URL http://locahost:8000/ServerAdmin
- You must be using glibc 2.x. If you're using libc5, you'll need to
upgrade - see this link.
- Make sure your LinuxThreads is up to date.
- The Linux port does not run on Cyrix processors, or anything less than a
Pentium I. You will most likely get Illegal Instruction errors if you
try.
- Please send bug reports about the linux port to Loki, which is supporting and
enhancing the Linux version of UT.
Input
- Some versions of the Intellimouse Explorer drivers don't allow you to bind
the middle mouse button if DirectInput is enabled. This is a driver
issue; fix the problem by using the latest release of Microsoft's
Intellipoint software. Alternatively, you can work around it by
using the Intellimouse Explorer software to map a key (eg shift) to the middle
mouse button and bind that key in UT.
- If you are seeing mouse lag, try turning DirectInput on (in the menus in
Preferences->Input).
- Some users have reported that they see mouse lag using the Microsoft
IntelliPoint version 3.2 drivers, but not with version 3.1.
Bonus Pack
- If you run a server using the relics or new character models from the
bonus pack, and they are invisible to clients connecting to your server, then
your bonus pack installation failed to properly update your
UnrealTournament.ini file. To fix this problem, open your
UnrealTournament.ini file in your UnrealTournament\system directory using
notepad. Find the [Engine.GameEngine] section and add the following
lines at the bottom of it:
ServerPackages=MultiMesh
ServerPackages=Relics
ServerPackages=EpicCustomModels
ServerPackages=TCowMeshSkins
ServerPackages=TNaliMeshSkins
ServerPackages=TSkMSkins
Bonus Pack or other mod installation
- Normally you can install the Bonus Pack and other umod files simply by
clicking on them. However, occasionally the file association can get
broken. One solution to this is to do a full re-install of Unreal
Tournament. Alternatively, you can use this file to repair your Windows
Registry (WARNING: this file messes with your Windows Registry!). NOTE:
the file will only work if UT is installed in c:\UnrealTournament.
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