================================================================
Title                   : Spantobi H.Q.
Version                 : 1.00 (I hope)
Release Date            : 1998/12/22
Filename                : DMspantobiHQ.unr/zip
Author(s)               : Doze (Emil Gustavsson)
Email Address           : spantobi@hem1.passagen.se
Web Page                : None

Description             : This is my second map and it has some sort of base feel over it. 
			: It's both inside and outside.

Where to get this map   : If you found this text and not the map, there is something wrong.

Other levels by author  : DMspantobi1910

Greetings to            : Quasar, Rincewind, Commander Picard, Nitzer, Reversed, OB, Blue Nun
			  Zalt, Baphomet, D.O.A, Per, Void, Peter J, everyone in the Steele Dawn
			  Project and all I forgot.

Additional Greets to    : Epic for using tracked music instead of CD-Audio. I hope all
			  game companies do the same!

			: Loreena Mckennitt for her great music (the music I listened to when
			: I was making this map).
			
			: And of course the texture man Christopher "shaithis" Buecheler that so 
			: nicely releases free textures to the public. This level uses 50% of the
			: textures from the cwb_pak1.utx pack.
			: You can find the texture packs on http://www.contaminated.net/studio

================================================================
--- Play Information ---
Game                    : Unreal 2.20b+
Level Name              : Spantobi H.Q.
Single Player           : no
Cooperative             : no
Deathmatch              : Yes!
Dark Match              : no
Difficulty Settings     : no
New Sounds              : no
New Graphics            : Yes!
NewUnrealScript         : no
External DLLs           : no
Known bugs              : Maybe some hall of mirror effects but it's almost impossible to get rid of them all.

--- Construction ---
Editor(s) used          : SpantobiED :) ...just kidding, UnrealED.
Base                    : Scratch built
Construction Time       : 1 day building, 1 day optimizing, 1 day bug testing and about 
			: 3 hours looking at bots running around.


Installation
------------
pkunzip DMspantobiHQ.zip DMspantobiHQ.unr x:\unreal\maps
pkunzip DMspantobiHQ.zip cwb_pak1.utx x:\unreal\textures
cd unreal\maps
DMspantobiHQ

Extended description:
--------------------
I made the sky "swallow" all the projectiles so no lame bouncing of the sky. One side effect is 
that you should NOT try to rocket jump to far up because if you touch the sky you will die! It 
does not matter how much health you have (not even the GHOST cheat can handle my deadly sky :)).

The bots don't seem to have any problems running around and the average playing time before I was 
killed was about 10-40 seconds when I tried some death match against 8 of them (Skill 0).


Author's Notes
--------------
I've tried making this map run good on my P210 MMX, 96mb, GUS PNP and voodoo 1 and everything DEFAULT
in Unreal but when you are in the big room with the water pool with more than 3 bots in view the frame 
rate drops a bit. 1 day were used in optimizing the level for speed so please don't think I did not care.

My next death match level will contain pack #2 or #3 of Christopher Buecheler textures so watch 
out for it!

If you have any comments or suggestions on this map please mail me: spantobi@hem1.passagen.se

Have fun!

Copyright / Permissions
-----------------------
This level is copyrighted by Doze (Emil Gustavsson) 1998.

Authors may NOT use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money or given away for free
without my explicit permission!

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

----------------------
UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Interactive Software, Inc. under license.  UNREAL and the UNREAL logo are
registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.
